My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Goblin Gang Goblin Barrel Witch Prince
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel Witch Prince Electro Wizard
Fireball
Goblin Gang Goblin Barrel Witch Electro Wizard
Poison
Bats Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Valkyrie Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Prince
Arrows
Goblin Barrel Prince
Goblin Gang
Goblin Barrel Valkyrie Prince
Valkyrie
Bats Goblin Barrel Prince Goblin Gang Witch Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Prince Bats Arrows
Witch
Valkyrie Prince
Prince
Valkyrie Goblin Barrel Bats Arrows Goblin Gang Witch Electro Wizard
Electro Wizard
Valkyrie Prince

Defense Synergies 0 14

Bats
Valkyrie Prince Electro Wizard
Arrows
Valkyrie Prince
Goblin Gang
Valkyrie Prince Electro Wizard
Valkyrie
Bats Arrows Goblin Gang Witch Prince Electro Wizard
Goblin Barrel
Witch
Valkyrie Prince Electro Wizard
Prince
Bats Arrows Goblin Gang Valkyrie Witch Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Witch Prince Electro Wizard
Goblin Gang Witch Prince Bats Valkyrie Electro Wizard
Witch Prince Bats Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Prince
Arrows Goblin Gang Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Witch
Arrows Valkyrie Electro Wizard
Witch Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Bats Goblin Gang Valkyrie Witch Electro Wizard Arrows
Arrows Bats Goblin Gang Witch Electro Wizard
Prince Bats Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Bats Arrows Goblin Gang Witch Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Bats Arrows Goblin Gang Valkyrie Witch Prince Electro Wizard
Arrows Bats Goblin Gang Valkyrie Witch Prince Electro Wizard
Arrows Valkyrie Witch Bats Electro Wizard
Prince Electro Wizard
Goblin Gang Valkyrie Bats Arrows Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Prince
Goblin Gang Bats Valkyrie Witch Prince Electro Wizard
Goblin Gang Valkyrie Prince Bats Electro Wizard
Goblin Gang Valkyrie Witch Prince
Arrows Bats Goblin Gang Witch Electro Wizard
Goblin Gang Prince Bats Valkyrie Witch Electro Wizard
Valkyrie Prince
Electro Wizard Bats Valkyrie Witch Prince
Witch Goblin Gang
Bats Valkyrie Witch Prince
Arrows Valkyrie Prince Electro Wizard
Prince Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Electro Wizard Bats Valkyrie Prince
Bats Arrows Valkyrie Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Goblin Gang Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince Electro Wizard
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch Prince
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Bats Goblin Gang Witch Prince
Arrows Witch Electro Wizard
Arrows
Goblin Gang Valkyrie Prince Electro Wizard
Arrows
Arrows
Prince
Bats Goblin Gang Witch Electro Wizard
Bats Witch Electro Wizard
Witch Prince Electro Wizard

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