My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Goblin Barrel Guards
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel Guards
Zap
Bats Goblin Gang Royal Giant Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Guards
The Log
Goblin Gang Royal Giant Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Gang Goblin Barrel Guards
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Barrel Guards
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Bats Goblin Gang Dart Goblin Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Goblin Barrel Guards Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Goblin Barrel
Arrows
Royal Giant Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Royal Giant Dart Goblin
Royal Giant
Bats Arrows Dart Goblin Goblin Barrel Goblin Gang Guards
Dart Goblin
Royal Giant Goblin Barrel Goblin Gang Mega Knight
Goblin Barrel
Goblin Gang Royal Giant Dart Goblin Bats Arrows Guards Mega Knight
Guards
Royal Giant Goblin Barrel
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel

Defense Synergies 1 6

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight
Goblin Gang
Dart Goblin Guards
Royal Giant
Dart Goblin
Bats Goblin Gang Guards Mega Knight
Goblin Barrel
Guards
Goblin Gang Dart Goblin
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bats Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin
Bats Goblin Gang Dart Goblin Guards Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Dart Goblin Guards Mega Knight
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Mega Knight
Goblin Gang
Goblin Gang Guards Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Guards Arrows Mega Knight
Arrows Bats Goblin Gang Dart Goblin
Mega Knight Bats Goblin Gang Guards
Mega Knight Bats Arrows Goblin Gang Dart Goblin Guards
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang
Arrows Mega Knight Bats Goblin Gang Dart Goblin Guards
Arrows Bats Dart Goblin Guards Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Arrows Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight
Arrows Goblin Gang Mega Knight
Goblin Gang Guards Mega Knight Bats
Goblin Gang Guards Mega Knight Bats
Goblin Gang Guards Mega Knight
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Guards Bats Dart Goblin
Mega Knight
Mega Knight Bats
Goblin Gang Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Goblin Gang Guards
Dart Goblin Mega Knight
Goblin Gang Guards Bats Dart Goblin
Bats Arrows Mega Knight Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang Guards
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Dart Goblin Guards
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Guards
Bats Dart Goblin
Dart Goblin Mega Knight

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