My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Hog Rider Wizard
Valkyrie
Bats Hog Rider Goblin Gang Mini P.E.K.K.A Wizard
Hog Rider
Bats Arrows Goblin Gang Valkyrie Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Wizard
Valkyrie
Bats Arrows Goblin Gang Mini P.E.K.K.A Inferno Tower Wizard
Hog Rider
Inferno Tower
Goblin Gang Bats Arrows Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Inferno Tower Bats Valkyrie
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Bats Valkyrie
Bats Inferno Tower Arrows Goblin Gang Wizard
Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Arrows Wizard
Arrows Inferno Tower Bats Goblin Gang Wizard
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Mini P.E.K.K.A
Wizard Bats Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Bats Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Bats
Mini P.E.K.K.A Inferno Tower
Goblin Gang Valkyrie Wizard Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Goblin Gang Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Bats Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Goblin Gang Inferno Tower Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Bats Goblin Gang
Bats

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