My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Inferno Dragon Lumberjack
Arrows
Lumberjack Mega Knight
Goblin Gang
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Arrows The Log Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Arrows The Log Electro Wizard Lumberjack

Defense Synergies 1 18

Bats
The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Arrows
Mega Knight Lumberjack
Goblin Gang
The Log Electro Wizard Inferno Dragon Lumberjack
The Log
Bats Goblin Gang Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Bats Goblin Gang The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Goblin Gang The Log Electro Wizard Mega Knight
Lumberjack
Bats Arrows Goblin Gang The Log Electro Wizard
Mega Knight
Arrows Bats The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon Lumberjack Bats Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Electro Wizard Mega Knight
Arrows The Log Lumberjack Mega Knight
Arrows Goblin Gang The Log Bats Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Goblin Gang
Arrows The Log Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Bats Goblin Gang Electro Wizard Arrows The Log Lumberjack Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Electro Wizard
Lumberjack Mega Knight Bats Goblin Gang The Log Electro Wizard
Mega Knight Bats Arrows Goblin Gang The Log Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Arrows Goblin Gang Electro Wizard Lumberjack
Arrows Mega Knight Bats Goblin Gang The Log Electro Wizard Lumberjack
Arrows The Log Bats Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Mega Knight Bats Arrows The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang The Log Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight Bats The Log Electro Wizard
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Bats The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Arrows The Log Electro Wizard
Mega Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Electro Wizard Bats The Log Inferno Dragon Lumberjack
Bats Arrows Mega Knight The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bats Goblin Gang
Arrows Electro Wizard
Arrows The Log
Goblin Gang Electro Wizard Lumberjack Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Goblin Gang The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight

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