My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch
Fireball
Goblin Gang Inferno Tower Witch
Poison
Bats Goblin Gang Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Giant Inferno Tower Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Rage
Arrows
Giant
Goblin Gang
Giant
Giant
Bats Arrows Rage Goblin Gang Rocket Witch
Inferno Tower
Rocket
Giant
Rage
Giant Witch Bats
Witch
Rage Giant

Defense Synergies 1 2

Bats
Inferno Tower
Arrows
Inferno Tower
Goblin Gang
Inferno Tower
Giant
Inferno Tower
Goblin Gang Bats Arrows
Rocket
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower Bats Goblin Gang Witch
Goblin Gang Inferno Tower Rocket Witch Bats
Inferno Tower Witch Bats Goblin Gang
Arrows Rocket
Arrows Goblin Gang Bats
Bats Inferno Tower Rocket Arrows Goblin Gang Witch
Rocket Arrows Inferno Tower
Inferno Tower Witch Goblin Gang
Goblin Gang Inferno Tower
Bats Goblin Gang Witch Arrows
Arrows Inferno Tower Bats Goblin Gang Witch
Inferno Tower Bats Goblin Gang Rocket Witch
Rocket Bats Arrows Goblin Gang Witch
Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang
Bats Arrows Goblin Gang Inferno Tower Witch
Arrows Bats Goblin Gang Witch
Arrows Witch Bats
Inferno Tower
Goblin Gang Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Witch
Arrows Goblin Gang Rocket
Goblin Gang Bats Inferno Tower Rocket Witch
Goblin Gang Rocket Bats Inferno Tower
Inferno Tower Goblin Gang Witch
Arrows Rocket Bats Goblin Gang Witch
Goblin Gang Rocket Bats Inferno Tower Witch
Inferno Tower
Rocket Bats Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Bats Inferno Tower Witch
Rocket Arrows
Rocket Goblin Gang Inferno Tower Witch
Witch
Goblin Gang Inferno Tower Witch Bats Rocket
Bats Arrows Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Bats Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Bats Goblin Gang
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Bats Arrows Witch
Rocket Bats Witch
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Goblin Gang Rocket Witch
Rocket Arrows Witch
Arrows
Goblin Gang Rocket
Arrows
Rocket Arrows
Bats Goblin Gang Rocket Witch
Bats Rocket Witch
Rocket Witch

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