My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Wall Breakers
Giant Snowball
Bats Goblin Gang Tombstone Wall Breakers
Zap
Bats Goblin Gang Firecracker Tombstone Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Tombstone Wall Breakers
The Log
Goblin Gang Firecracker Tombstone Mini P.E.K.K.A Wall Breakers
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Bats Goblin Gang Firecracker Tombstone Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Goblin Gang Firecracker Tombstone Wall Breakers
Poison
Bats Goblin Gang Firecracker Tombstone
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Firecracker Tombstone Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Mini P.E.K.K.A Wall Breakers
Arrows
Giant Mini P.E.K.K.A Wall Breakers
Goblin Gang
Firecracker Mini P.E.K.K.A Giant
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Giant Wall Breakers
Tombstone
Mini P.E.K.K.A
Giant Bats Arrows Goblin Gang Firecracker
Giant
Bats Arrows Mini P.E.K.K.A Goblin Gang Firecracker
Wall Breakers
Bats Arrows Firecracker

Defense Synergies 0 9

Bats
Firecracker Mini P.E.K.K.A
Arrows
Tombstone Mini P.E.K.K.A
Goblin Gang
Firecracker Tombstone Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Tombstone Mini P.E.K.K.A
Tombstone
Arrows Goblin Gang Firecracker
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker
Giant
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Mini P.E.K.K.A Bats Goblin Gang Firecracker Tombstone
Goblin Gang Mini P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A Bats Goblin Gang Firecracker Tombstone
Arrows Firecracker Tombstone Mini P.E.K.K.A
Arrows Goblin Gang Bats Firecracker
Bats Arrows Goblin Gang Firecracker Tombstone
Arrows
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Arrows Firecracker Tombstone
Arrows Bats Goblin Gang Firecracker
Tombstone Mini P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Tombstone Mini P.E.K.K.A
Arrows Tombstone Bats Goblin Gang Firecracker
Arrows Bats Firecracker Tombstone
Mini P.E.K.K.A
Goblin Gang Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tombstone
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Tombstone Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Tombstone Mini P.E.K.K.A
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A
Bats Firecracker Tombstone Mini P.E.K.K.A
Goblin Gang Tombstone
Bats Tombstone Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang Tombstone
Firecracker
Goblin Gang Tombstone Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Tombstone
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker

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