My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon Lumberjack
Zap
Bats Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Executioner Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Balloon Executioner Lumberjack
Fireball
Goblin Gang Firecracker Balloon Executioner Lumberjack
Poison
Bats Goblin Gang Firecracker Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Freeze Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Lumberjack
Arrows
Balloon Freeze Lumberjack
Goblin Gang
Firecracker Balloon
Firecracker
Bats Goblin Gang Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Goblin Gang Firecracker Executioner
Executioner
Balloon
Lumberjack
Balloon Bats Arrows Firecracker

Defense Synergies 0 9

Bats
Firecracker Freeze Lumberjack
Arrows
Lumberjack
Goblin Gang
Firecracker Lumberjack
Firecracker
Bats Goblin Gang Lumberjack
Freeze
Bats Lumberjack
Balloon
Executioner
Lumberjack
Lumberjack
Bats Arrows Goblin Gang Firecracker Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Lumberjack Bats Goblin Gang Firecracker Executioner
Goblin Gang Lumberjack Bats Freeze Executioner
Lumberjack Bats Goblin Gang Firecracker
Arrows Firecracker Lumberjack
Arrows Goblin Gang Freeze Bats Firecracker Executioner Lumberjack
Bats Arrows Goblin Gang Firecracker Freeze Executioner
Arrows
Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Executioner Arrows Firecracker Freeze Lumberjack
Arrows Executioner Bats Goblin Gang Firecracker
Lumberjack Bats Goblin Gang Freeze
Executioner Bats Arrows Goblin Gang Firecracker Freeze Lumberjack
Goblin Gang Lumberjack
Goblin Gang Freeze Lumberjack
Bats Arrows Goblin Gang Firecracker Executioner Lumberjack
Arrows Bats Goblin Gang Firecracker Executioner Lumberjack
Arrows Freeze Executioner Bats Firecracker Lumberjack
Lumberjack
Goblin Gang Bats Arrows Firecracker Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Firecracker Executioner Lumberjack
Goblin Gang Lumberjack Bats
Goblin Gang Lumberjack Bats
Goblin Gang Executioner Lumberjack
Arrows Firecracker Executioner Bats Goblin Gang Freeze
Goblin Gang Bats Lumberjack
Lumberjack
Freeze Bats Firecracker
Goblin Gang
Bats Lumberjack
Arrows
Goblin Gang Executioner Lumberjack
Firecracker Executioner
Goblin Gang Bats Firecracker Freeze Executioner Lumberjack
Bats Arrows Executioner Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Freeze
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats Freeze
Arrows Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Firecracker
Bats Goblin Gang Lumberjack
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Freeze
Bats
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Arrows Firecracker Executioner
Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Bats Goblin Gang Freeze
Arrows Firecracker Executioner
Freeze
Arrows
Goblin Gang Firecracker Executioner Lumberjack
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Bats Goblin Gang Firecracker Freeze
Firecracker Bats Executioner
Firecracker Freeze Executioner

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