My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Dragon Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Electro Dragon Inferno Dragon
Zap
Bats Goblin Gang Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Prince Electro Dragon Inferno Dragon
Fireball
Goblin Gang Electro Dragon Inferno Dragon
Poison
Bats Goblin Gang Electro Dragon
Lightning
Prince Electro Dragon Inferno Dragon
Rocket
Prince Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Fireball Inferno Dragon Prince Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Goblin Giant Inferno Dragon
Arrows
Fireball Prince Goblin Giant
Goblin Gang
Prince Goblin Giant
Fireball
Arrows Goblin Giant
Prince
Bats Arrows Goblin Gang
Electro Dragon
Goblin Giant Inferno Dragon
Goblin Giant
Fireball Bats Arrows Goblin Gang Electro Dragon
Inferno Dragon
Bats Electro Dragon

Defense Synergies 1 8

Bats
Prince Goblin Giant Inferno Dragon
Arrows
Fireball Prince
Goblin Gang
Prince Inferno Dragon
Fireball
Goblin Giant Arrows
Prince
Bats Arrows Goblin Gang
Electro Dragon
Inferno Dragon
Goblin Giant
Fireball Bats
Inferno Dragon
Bats Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Goblin Giant
Inferno Dragon Bats Goblin Gang Prince Electro Dragon
Goblin Gang Prince Bats Electro Dragon Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Electro Dragon
Arrows Fireball Prince
Arrows Goblin Gang Fireball Bats Electro Dragon
Bats Inferno Dragon Arrows Goblin Gang Fireball Electro Dragon
Arrows Fireball Electro Dragon Goblin Giant
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince
Bats Goblin Gang Arrows Fireball Electro Dragon Goblin Giant
Arrows Inferno Dragon Bats Goblin Gang Fireball Electro Dragon
Prince Bats Goblin Gang Fireball Electro Dragon
Fireball Bats Arrows Goblin Gang Prince Electro Dragon
Inferno Dragon Goblin Gang Prince
Goblin Gang Fireball Prince Inferno Dragon
Bats Arrows Goblin Gang Fireball Prince Electro Dragon
Arrows Fireball Bats Goblin Gang Prince Electro Dragon
Arrows Bats Fireball Electro Dragon Inferno Dragon
Prince Inferno Dragon
Goblin Gang Bats Arrows Fireball Prince Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Arrows Goblin Gang Prince Electro Dragon Inferno Dragon
Goblin Gang Bats Prince Electro Dragon Goblin Giant
Goblin Gang Prince Bats Fireball Goblin Giant
Goblin Gang Prince Goblin Giant Inferno Dragon
Arrows Fireball Bats Goblin Gang Electro Dragon Goblin Giant
Goblin Gang Prince Bats Fireball Goblin Giant
Prince Goblin Giant Inferno Dragon
Electro Dragon Bats Fireball Prince Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Bats Prince Electro Dragon
Arrows Fireball Prince Goblin Giant
Prince Goblin Gang Fireball Goblin Giant
Fireball Electro Dragon
Goblin Gang Electro Dragon Bats Fireball Prince Goblin Giant Inferno Dragon
Bats Arrows Fireball Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Goblin Giant
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Bats Electro Dragon Goblin Giant
Arrows
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Bats Goblin Gang Fireball Prince Electro Dragon
Arrows Fireball Prince Electro Dragon
Fireball Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Prince
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Bats
Arrows Fireball Prince Electro Dragon
Arrows Fireball Electro Dragon
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Inferno Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Prince Electro Dragon
Fireball Arrows
Bats Arrows Fireball Electro Dragon
Electro Dragon Bats Fireball
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Prince
Arrows Fireball
Bats Goblin Gang Fireball Prince Electro Dragon
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Goblin Gang Prince Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Prince Electro Dragon
Electro Dragon Bats Goblin Gang Fireball
Bats Fireball Electro Dragon
Electro Dragon Fireball Prince Goblin Giant

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