My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Lumberjack Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Executioner Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Executioner Lumberjack Night Witch
Fireball
Goblin Gang Executioner Lumberjack Night Witch
Poison
Bats Goblin Gang Executioner Night Witch
Lightning
Executioner Lumberjack Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Lumberjack Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack
Arrows
Golem Lumberjack Night Witch
Goblin Gang
Golem
Executioner
Golem The Log
Golem
Arrows Night Witch Bats Goblin Gang Executioner The Log Lumberjack
The Log
Executioner Golem Lumberjack
Lumberjack
Bats Arrows Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 9

Bats
The Log Lumberjack
Arrows
Lumberjack
Goblin Gang
The Log Lumberjack
Executioner
The Log Lumberjack
Golem
The Log
Bats Goblin Gang Executioner Lumberjack Night Witch
Lumberjack
Bats Arrows Goblin Gang Executioner The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Lumberjack Bats Goblin Gang Executioner The Log Night Witch
Goblin Gang Lumberjack Bats Executioner Night Witch
Lumberjack Night Witch Bats Goblin Gang
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Bats Executioner Lumberjack Night Witch
Bats Arrows Goblin Gang Executioner Night Witch
Arrows The Log
Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Bats Goblin Gang Executioner Arrows The Log Lumberjack Night Witch
Arrows Executioner Bats Goblin Gang Night Witch
Lumberjack Night Witch Bats Goblin Gang The Log
Executioner Bats Arrows Goblin Gang The Log Lumberjack Night Witch
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Bats Arrows Goblin Gang Executioner Lumberjack Night Witch
Arrows Bats Goblin Gang Executioner The Log Lumberjack Night Witch
Arrows Executioner The Log Bats Lumberjack
Lumberjack
Goblin Gang Bats Arrows Executioner The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Executioner The Log Lumberjack
Goblin Gang Lumberjack Bats The Log
Goblin Gang Lumberjack Bats The Log Night Witch
Goblin Gang Executioner Lumberjack Night Witch
Arrows Executioner Bats Goblin Gang
Goblin Gang Bats Lumberjack Night Witch
Lumberjack
Bats The Log
Goblin Gang
Bats Lumberjack
Arrows The Log
Goblin Gang Executioner Lumberjack Night Witch
Executioner
Goblin Gang Bats Executioner The Log Lumberjack Night Witch
Bats Arrows Executioner The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner Bats
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Bats Goblin Gang Lumberjack Night Witch
Arrows The Log
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Bats Night Witch
Arrows Executioner The Log
Arrows The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Bats Arrows Executioner Night Witch
Bats
Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Bats Goblin Gang Night Witch
Arrows Executioner
Arrows The Log
Goblin Gang Executioner Lumberjack
Arrows The Log Executioner
Arrows
Executioner
Bats Goblin Gang The Log
Bats Executioner
Executioner The Log

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