My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Furnace Princess
Zap
Bats Furnace Dark Prince Princess
Barbarian Barrel
Furnace Dark Prince Princess
The Log
Furnace Dark Prince Princess
Earthquake
Furnace
Arrows
Bats Furnace Princess
Royal Delivery
Bats Dark Prince Princess
Fireball
Furnace Princess
Poison
Bats Furnace Princess
Lightning
Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage The Log Arrows Princess Furnace Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Dark Prince
Arrows
Mirror Dark Prince
Furnace
Mirror Dark Prince Princess
Mirror
Arrows The Log Furnace Princess
Rage
Bats Dark Prince
Dark Prince
Bats Arrows Furnace Rage Princess
The Log
Mirror Princess
Princess
Furnace Mirror Dark Prince The Log

Defense Synergies 2 10

Bats
Dark Prince The Log
Arrows
Mirror Furnace Dark Prince
Furnace
Mirror Arrows Dark Prince
Mirror
Arrows Furnace The Log Princess
Rage
Dark Prince
Bats Arrows Furnace The Log Princess
The Log
Bats Mirror Dark Prince Princess
Princess
Mirror Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bats Furnace Dark Prince The Log
Furnace Bats Dark Prince
Bats Furnace Dark Prince
Arrows Dark Prince The Log Princess
Arrows The Log Bats Furnace Dark Prince
Bats Furnace Arrows Princess
Arrows The Log
Furnace Princess
Dark Prince
Bats Arrows Furnace Dark Prince The Log Princess
Arrows Bats Furnace Princess
Furnace Bats Dark Prince The Log
Bats Arrows Furnace Dark Prince The Log Princess
Furnace
Furnace The Log
Bats Arrows Furnace Dark Prince
Arrows Bats Furnace Dark Prince The Log
Arrows Furnace The Log Bats Dark Prince Princess
Dark Prince Bats Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince
Arrows The Log
Bats Furnace Dark Prince The Log
Dark Prince Bats The Log
Dark Prince
Arrows Furnace Bats Princess
Dark Prince Bats Furnace
Dark Prince
Bats Dark Prince The Log
Bats Dark Prince
Arrows Dark Prince The Log
Dark Prince
Furnace Princess
Bats Furnace Dark Prince The Log
Bats Arrows Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows Dark Prince The Log
Arrows Furnace Dark Prince The Log
Arrows Bats Furnace Princess
Arrows Furnace The Log Princess
Arrows The Log Princess
Arrows The Log
Bats
Arrows Dark Prince The Log Princess
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows Furnace The Log
Arrows Furnace The Log Princess
Arrows Furnace The Log Princess
Arrows
Bats
Arrows Dark Prince The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Furnace Dark Prince Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Bats Arrows Furnace Princess
Bats
Arrows The Log
Arrows Princess
Arrows The Log Princess
Bats Dark Prince Princess
Arrows Princess
Arrows The Log
Dark Prince Princess
Arrows The Log Princess
Arrows
Dark Prince
Bats The Log Princess
Bats Princess
Dark Prince The Log Princess

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