My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army Electro Dragon
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Firecracker Elite Barbarians Skeleton Army Electro Dragon
Poison
Bats Firecracker Skeleton Army Electro Dragon
Lightning
Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Skeleton Army Electro Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Rage P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A
Firecracker
Bats Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Rage Bats Firecracker
Rage
Elite Barbarians Bats Electro Dragon
Skeleton Army
Electro Dragon
Rage P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Electro Dragon

Defense Synergies 0 7

Bats
Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Skeleton Army Electro Dragon P.E.K.K.A
Elite Barbarians
Rage
Skeleton Army
Firecracker Electro Dragon
Electro Dragon
Firecracker Skeleton Army
P.E.K.K.A
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Elite Barbarians Skeleton Army P.E.K.K.A Bats Firecracker Electro Dragon
Skeleton Army P.E.K.K.A Bats Elite Barbarians Electro Dragon
Elite Barbarians Skeleton Army P.E.K.K.A Bats Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Firecracker Electro Dragon
Bats Arrows Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Bats Skeleton Army Arrows Firecracker Electro Dragon
Arrows Bats Firecracker Electro Dragon
Skeleton Army P.E.K.K.A Bats Elite Barbarians Electro Dragon
Skeleton Army Bats Arrows Firecracker Electro Dragon P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians P.E.K.K.A
Bats Arrows Firecracker Elite Barbarians Skeleton Army Electro Dragon P.E.K.K.A
Arrows Bats Firecracker Elite Barbarians Skeleton Army Electro Dragon
Arrows Bats Firecracker Electro Dragon
P.E.K.K.A Elite Barbarians
Skeleton Army Bats Arrows Firecracker Elite Barbarians Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A
Arrows Firecracker Elite Barbarians Electro Dragon
Skeleton Army P.E.K.K.A Bats Elite Barbarians Electro Dragon
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Arrows Firecracker Bats Electro Dragon
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Electro Dragon P.E.K.K.A Bats Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians Electro Dragon
Skeleton Army P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A
Firecracker Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Elite Barbarians Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Bats Elite Barbarians Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Bats
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Elite Barbarians
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Bats Skeleton Army Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Elite Barbarians Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker Elite Barbarians
Firecracker Bats Electro Dragon
Electro Dragon Firecracker

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