Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Executioner Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker Balloon Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Balloon
Giant Snowball Bats
Zap Bats Balloon
Barbarian Barrel Firecracker
The Log
Earthquake
Arrows Bats Firecracker
Royal Delivery Bats
Fireball Firecracker Balloon Executioner Lumberjack
Poison Bats Firecracker Executioner
Lightning Baby Dragon Balloon Executioner Lumberjack
Rocket Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Baby Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Synergies   4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats +
Arrows + Balloon
Firecracker +
Tornado + Executioner Baby Dragon Balloon
+ Tornado Lumberjack Balloon
+ Lumberjack Arrows Tornado Baby Dragon
+ Tornado
+ Balloon Baby Dragon

Counters   39 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Executioner Arrows Firecracker Bats Tornado Baby Dragon
Arrows Tornado Executioner Baby Dragon Firecracker Lumberjack
Arrows Firecracker Baby Dragon
Balloon Baby Dragon Bats Executioner Lumberjack
Executioner Baby Dragon Tornado Firecracker
Executioner Baby Dragon Arrows Firecracker Tornado
Baby Dragon Executioner Firecracker Lumberjack Arrows
Bats Lumberjack
Tornado Executioner
Executioner Baby Dragon
Tornado Baby Dragon Bats Firecracker Executioner
Arrows Tornado Baby Dragon Executioner
Executioner Lumberjack
Lumberjack Bats Tornado
Tornado Baby Dragon Bats Executioner Lumberjack
Tornado Executioner Bats Lumberjack
Executioner Bats Baby Dragon
Lumberjack Tornado Executioner
Executioner Balloon Baby Dragon
Baby Dragon Executioner Bats Firecracker Tornado
Firecracker Executioner Tornado Arrows Baby Dragon
Lumberjack Bats
Tornado Lumberjack Bats
Executioner Firecracker Balloon
Executioner Baby Dragon Tornado Lumberjack
Executioner Baby Dragon Tornado
Executioner Balloon Baby Dragon Firecracker
Tornado
Arrows Tornado Lumberjack Baby Dragon Executioner
Tornado Arrows Bats Baby Dragon Firecracker Executioner
Tornado Arrows Baby Dragon Executioner Bats Lumberjack
Arrows Tornado Baby Dragon Executioner Lumberjack Bats Firecracker
Arrows Executioner Tornado Baby Dragon
Baby Dragon Executioner Tornado Firecracker
Executioner Firecracker
Lumberjack Tornado
Executioner Lumberjack Firecracker Baby Dragon Arrows Tornado
Executioner Bats Tornado
Firecracker Baby Dragon Bats
Executioner
Firecracker Executioner Baby Dragon
Executioner Lumberjack
Tornado Executioner
Balloon Executioner
Lumberjack Executioner
Bats Tornado
Bats Tornado Lumberjack
Tornado Lumberjack Bats Executioner
Arrows Executioner Bats Tornado Baby Dragon Firecracker Lumberjack
Executioner Bats Lumberjack
Bats Baby Dragon Executioner Lumberjack
Executioner Tornado Lumberjack
Executioner Lumberjack Arrows Baby Dragon
Executioner Arrows Tornado Lumberjack Firecracker Baby Dragon
Bats Baby Dragon Firecracker Tornado
Executioner Tornado Lumberjack
Baby Dragon Tornado Lumberjack Executioner
Lumberjack Tornado
Lumberjack Executioner Tornado Arrows Baby Dragon Firecracker Bats
Baby Dragon Lumberjack
Executioner Arrows Bats Baby Dragon Tornado Firecracker
Lumberjack Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Executioner Baby Dragon Tornado Bats Firecracker Arrows
Baby Dragon Executioner Arrows Bats
Executioner Arrows Tornado Firecracker Baby Dragon Bats Lumberjack
Tornado Baby Dragon Arrows Executioner Firecracker Lumberjack
Tornado Arrows Executioner Baby Dragon Firecracker Bats
Tornado Executioner Firecracker Arrows Baby Dragon
Arrows Executioner Lumberjack Tornado Firecracker Baby Dragon
Lumberjack Executioner Bats Tornado Baby Dragon
Baby Dragon Arrows Executioner Tornado Firecracker
Baby Dragon Executioner Firecracker Tornado Bats
Balloon Baby Dragon
Tornado Lumberjack
Executioner Baby Dragon Balloon
Baby Dragon Balloon
Bats
Bats Lumberjack
Tornado
Executioner Firecracker