My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Executioner Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Baby Dragon Balloon Executioner Lumberjack
Fireball
Firecracker Baby Dragon Balloon Executioner Lumberjack
Poison
Bats Firecracker Balloon Executioner
Lightning
Baby Dragon Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Baby Dragon Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Baby Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Baby Dragon Lumberjack
Arrows
Balloon Lumberjack
Firecracker
Bats Tornado Baby Dragon Balloon Lumberjack
Tornado
Baby Dragon Executioner Firecracker Balloon
Baby Dragon
Tornado Bats Firecracker Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Firecracker Tornado Baby Dragon Executioner
Executioner
Tornado Balloon
Lumberjack
Balloon Bats Arrows Firecracker Baby Dragon

Defense Synergies 1 11

Bats
Firecracker Baby Dragon Lumberjack
Arrows
Tornado Lumberjack
Firecracker
Bats Tornado Baby Dragon Lumberjack
Tornado
Executioner Arrows Firecracker Baby Dragon
Baby Dragon
Bats Firecracker Tornado Lumberjack
Balloon
Executioner
Tornado Lumberjack
Lumberjack
Bats Arrows Firecracker Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Executioner
Lumberjack Bats Firecracker Executioner
Tornado Lumberjack Bats Executioner
Lumberjack Bats Firecracker
Arrows Firecracker Tornado Lumberjack
Arrows Tornado Bats Firecracker Baby Dragon Executioner Lumberjack
Bats Tornado Arrows Firecracker Baby Dragon Executioner
Arrows Baby Dragon
Tornado Lumberjack
Tornado Firecracker Lumberjack
Bats Executioner Arrows Firecracker Tornado Baby Dragon Lumberjack
Arrows Executioner Bats Firecracker Tornado Baby Dragon
Lumberjack Bats
Executioner Bats Arrows Firecracker Tornado Baby Dragon Lumberjack
Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Tornado Executioner Lumberjack
Arrows Bats Firecracker Tornado Baby Dragon Executioner Lumberjack
Arrows Tornado Baby Dragon Executioner Bats Firecracker Lumberjack
Tornado Lumberjack
Bats Arrows Firecracker Baby Dragon Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Baby Dragon Executioner Lumberjack
Lumberjack Bats
Lumberjack Bats Tornado
Executioner Lumberjack
Arrows Firecracker Executioner Bats Tornado Baby Dragon
Bats Lumberjack
Lumberjack
Bats Firecracker Tornado Baby Dragon
Bats Lumberjack
Arrows Tornado
Executioner Lumberjack
Firecracker Baby Dragon Executioner
Bats Firecracker Tornado Baby Dragon Executioner Lumberjack
Bats Arrows Executioner Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows Baby Dragon
Arrows Firecracker
Executioner Arrows Firecracker Baby Dragon
Arrows Firecracker Executioner Bats Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Arrows Tornado
Arrows Firecracker Tornado Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Executioner
Arrows Firecracker Baby Dragon Executioner
Arrows Tornado
Bats
Arrows Firecracker Baby Dragon Executioner
Arrows Firecracker Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Bats Arrows Firecracker Tornado Baby Dragon Executioner
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker Tornado Baby Dragon Executioner
Arrows
Firecracker Baby Dragon Executioner Lumberjack
Arrows Firecracker Baby Dragon Executioner
Arrows Tornado
Firecracker Executioner
Bats Firecracker Tornado Baby Dragon
Firecracker Bats Tornado Executioner
Firecracker Tornado Baby Dragon Executioner

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