Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Balloon Executioner Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker Balloon Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Balloon
Giant Snowball Bats Baby Dragon Balloon Lumberjack
Zap Bats Firecracker Balloon
Barbarian Barrel Firecracker Executioner Lumberjack
The Log Firecracker Lumberjack
Earthquake Firecracker
Arrows Bats Firecracker
Royal Delivery Bats Firecracker Baby Dragon Balloon Executioner Lumberjack
Fireball Firecracker Baby Dragon Balloon Executioner Lumberjack
Poison Bats Firecracker Balloon Executioner
Lightning Baby Dragon Balloon Executioner Lumberjack
Rocket Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Baby Dragon Executioner

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Baby Dragon Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Baby Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Synergies   4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats +
Arrows + Balloon
Firecracker +
Tornado + Executioner Baby Dragon Balloon
+ Tornado Lumberjack Balloon
+ Lumberjack Arrows Tornado Baby Dragon
+ Tornado
+ Balloon Baby Dragon

Counters   38 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Executioner Baby Dragon Bats Firecracker Tornado
Executioner Arrows Bats Tornado Baby Dragon Firecracker
Tornado Executioner Arrows Firecracker Baby Dragon Lumberjack
Arrows Baby Dragon Firecracker
Balloon Bats Baby Dragon Lumberjack Executioner
Baby Dragon Arrows Executioner Firecracker
Baby Dragon Executioner Firecracker Tornado
Baby Dragon Arrows Executioner Tornado Firecracker
Arrows Lumberjack Executioner Baby Dragon Firecracker
Bats Lumberjack
Tornado Executioner
Executioner Baby Dragon
Bats Executioner Baby Dragon Firecracker Tornado
Arrows Tornado Baby Dragon Executioner
Lumberjack Executioner
Lumberjack Bats Tornado
Baby Dragon Bats Executioner Tornado Lumberjack
Tornado Lumberjack Executioner Bats
Baby Dragon Bats Executioner
Lumberjack Executioner Tornado
Executioner Balloon Baby Dragon
Bats Tornado Executioner Baby Dragon Firecracker
Firecracker Balloon Baby Dragon
Baby Dragon Firecracker Arrows Executioner Tornado
Lumberjack Bats
Tornado Bats Lumberjack
Executioner Balloon Firecracker
Bats
Tornado Executioner Baby Dragon Lumberjack
Executioner Tornado Baby Dragon
Executioner Balloon Firecracker Baby Dragon
Tornado
Arrows Baby Dragon Lumberjack Tornado Executioner
Arrows Tornado Firecracker Baby Dragon Bats Executioner
Arrows Tornado Firecracker Lumberjack Executioner Bats Baby Dragon
Baby Dragon Tornado Executioner Arrows Lumberjack Bats Firecracker
Tornado Arrows Executioner Baby Dragon
Baby Dragon Tornado Executioner Firecracker
Firecracker Executioner
Lumberjack Tornado
Executioner Arrows Firecracker Lumberjack Baby Dragon Tornado
Executioner Bats Tornado
Bats Baby Dragon Firecracker
Executioner
Executioner Baby Dragon Firecracker
Lumberjack Executioner
Executioner Tornado
Balloon Executioner
Executioner Lumberjack
Bats Tornado
Bats Tornado Lumberjack
Tornado Lumberjack Bats Executioner
Arrows Tornado Executioner Bats Lumberjack Baby Dragon Firecracker
Lumberjack Executioner Bats
Baby Dragon Bats Lumberjack Executioner
Executioner Lumberjack Tornado
Executioner Baby Dragon Arrows Lumberjack
Executioner Arrows Baby Dragon Firecracker Tornado Lumberjack
Firecracker Baby Dragon Bats Tornado
Lumberjack Tornado Executioner
Baby Dragon Lumberjack Executioner Tornado
Tornado Lumberjack
Lumberjack Executioner Baby Dragon Firecracker Tornado Bats Arrows
Baby Dragon Lumberjack
Executioner Arrows Tornado Bats Firecracker Baby Dragon
Bats Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Executioner Tornado Baby Dragon Firecracker Arrows Bats
Baby Dragon Executioner Arrows Bats
Executioner Arrows Tornado Lumberjack Bats Firecracker Baby Dragon
Baby Dragon Arrows Executioner Tornado Firecracker Lumberjack
Executioner Arrows Tornado Baby Dragon Bats Firecracker
Tornado Arrows Executioner Firecracker Baby Dragon
Arrows Executioner Baby Dragon Tornado Firecracker Lumberjack
Lumberjack Firecracker Executioner Tornado Baby Dragon Bats
Baby Dragon Executioner Arrows Tornado Firecracker
Baby Dragon Balloon
Arrows Firecracker Executioner Tornado
Lumberjack Tornado
Executioner Balloon Baby Dragon
Executioner Firecracker