My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Firecracker Earthquake Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Earthquake Mini P.E.K.K.A
Firecracker
Hog Rider Bats Ice Golem Earthquake Mini P.E.K.K.A
Ice Golem
Bats Hog Rider Firecracker Mini P.E.K.K.A
Earthquake
Hog Rider Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Ice Golem Earthquake Hog Rider
Hog Rider
Bats Arrows Firecracker Ice Golem Earthquake Mini P.E.K.K.A
Inferno Tower

Defense Synergies 2 15

Bats
Firecracker Ice Golem Earthquake Mini P.E.K.K.A Inferno Tower
Arrows
Ice Golem Mini P.E.K.K.A Inferno Tower
Firecracker
Ice Golem Bats Earthquake Mini P.E.K.K.A Inferno Tower
Ice Golem
Firecracker Inferno Tower Bats Arrows Earthquake Mini P.E.K.K.A
Earthquake
Bats Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Arrows Firecracker Ice Golem Earthquake
Hog Rider
Inferno Tower
Ice Golem Bats Arrows Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Bats
Mini P.E.K.K.A Inferno Tower Bats Firecracker
Arrows Firecracker Earthquake Mini P.E.K.K.A
Arrows Bats Firecracker Earthquake
Bats Inferno Tower Arrows Firecracker
Earthquake Arrows Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower
Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Bats Arrows Firecracker Ice Golem Earthquake
Arrows Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Bats Earthquake
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Inferno Tower
Arrows Bats Firecracker
Arrows Earthquake Bats Firecracker Ice Golem
Mini P.E.K.K.A Inferno Tower
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Inferno Tower
Arrows Firecracker Ice Golem Mini P.E.K.K.A
Bats Ice Golem Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Bats Ice Golem Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Firecracker Bats Ice Golem
Mini P.E.K.K.A Bats Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower
Bats Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Inferno Tower
Bats Mini P.E.K.K.A Inferno Tower
Arrows
Mini P.E.K.K.A Ice Golem Inferno Tower
Firecracker
Inferno Tower Bats Firecracker Ice Golem Mini P.E.K.K.A
Bats Arrows Firecracker Ice Golem Earthquake Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Ice Golem
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Ice Golem
Arrows Firecracker Earthquake
Arrows Firecracker Bats Ice Golem
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Ice Golem
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Bats Mini P.E.K.K.A
Arrows Firecracker Earthquake Mini P.E.K.K.A
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Ice Golem Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Bats Arrows Firecracker Ice Golem
Bats Firecracker
Mini P.E.K.K.A
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker Ice Golem Earthquake
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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