My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Bats Firecracker Bomb Tower
Lightning
Ice Golem Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Wall Breakers The Log Arrows Firecracker Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Ice Golem Wall Breakers The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Firecracker Wall Breakers
Arrows
Wall Breakers Miner
Firecracker
Miner Bats Ice Golem Wall Breakers
Ice Golem
Bats Wall Breakers Firecracker Miner
Bomb Tower
Wall Breakers
Ice Golem Miner Bats Arrows Firecracker The Log
The Log
Wall Breakers Miner
Miner
Bats Firecracker Wall Breakers Arrows Ice Golem The Log

Defense Synergies 4 9

Bats
Firecracker Ice Golem Bomb Tower The Log
Arrows
Ice Golem Bomb Tower
Firecracker
Ice Golem The Log Bats Bomb Tower
Ice Golem
Firecracker Bomb Tower Bats Arrows The Log
Bomb Tower
Ice Golem The Log Bats Arrows Firecracker
Wall Breakers
The Log
Firecracker Bomb Tower Bats Ice Golem Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Bomb Tower Bats Firecracker The Log
Bomb Tower Bats
Bomb Tower Bats Firecracker
Arrows Firecracker Bomb Tower The Log
Arrows The Log Bats Firecracker Bomb Tower
Bats Arrows Firecracker Bomb Tower
Arrows Ice Golem Bomb Tower The Log
Bomb Tower
Firecracker Ice Golem Miner
Bats Arrows Firecracker Ice Golem Bomb Tower The Log
Arrows Bats Firecracker
Bomb Tower Bats The Log
Bomb Tower Bats Arrows Firecracker The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Bats Arrows Firecracker
Arrows Bomb Tower Bats Firecracker The Log
Arrows Bomb Tower The Log Bats Firecracker Ice Golem
Bomb Tower
Bats Arrows Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Arrows Firecracker Ice Golem Bomb Tower The Log Miner
Bats Ice Golem Bomb Tower The Log
Bats Ice Golem The Log
Arrows Firecracker Bats Ice Golem Bomb Tower
Bats Ice Golem Bomb Tower
Bomb Tower
Bats Firecracker Ice Golem Bomb Tower The Log
Bats Bomb Tower
Arrows The Log
Ice Golem Bomb Tower
Firecracker Bomb Tower
Bats Firecracker Ice Golem Bomb Tower The Log
Bats Arrows Firecracker Ice Golem Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Ice Golem
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Golem
Arrows The Log Miner Firecracker
Bats
Firecracker Miner Arrows The Log
Arrows Firecracker
Firecracker Ice Golem The Log Miner
Arrows Firecracker
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Miner Arrows Firecracker The Log
Bats Arrows Firecracker Ice Golem
Bats Firecracker
Arrows The Log Miner
Arrows Firecracker
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Miner Firecracker
Arrows The Log Firecracker Ice Golem
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner

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