My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Furnace Guards
Zap
Bats Firecracker Furnace Guards
Barbarian Barrel
Firecracker Valkyrie Furnace Guards Electro Wizard
The Log
Firecracker Hog Rider Furnace Guards
Earthquake
Firecracker Hog Rider Furnace Guards
Arrows
Bats Firecracker Furnace Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards Electro Wizard
Fireball
Firecracker Hog Rider Furnace Electro Wizard
Poison
Bats Firecracker Furnace Guards Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Valkyrie Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Bats Valkyrie
Valkyrie
Bats Hog Rider Firecracker Furnace Electro Wizard
Hog Rider
Bats Arrows Firecracker Valkyrie Furnace Guards Electro Wizard
Furnace
Valkyrie Hog Rider
Guards
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 12

Bats
Firecracker Valkyrie Electro Wizard
Arrows
Valkyrie Furnace
Firecracker
Valkyrie Bats Guards Electro Wizard
Valkyrie
Firecracker Bats Arrows Furnace Electro Wizard
Hog Rider
Furnace
Arrows Valkyrie Guards Electro Wizard
Guards
Firecracker Furnace Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Bats Firecracker Valkyrie Furnace Electro Wizard
Furnace Bats Valkyrie Electro Wizard
Bats Firecracker Valkyrie Furnace Guards Electro Wizard
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie Furnace Guards Electro Wizard
Bats Furnace Electro Wizard Arrows Firecracker
Arrows Valkyrie Electro Wizard
Furnace
Guards Firecracker Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard Arrows Firecracker Furnace
Arrows Bats Firecracker Furnace Electro Wizard
Furnace Bats Valkyrie Guards Electro Wizard
Valkyrie Bats Arrows Firecracker Furnace Guards Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Bats Arrows Firecracker Valkyrie Furnace Electro Wizard
Arrows Bats Firecracker Valkyrie Furnace Guards Electro Wizard
Arrows Valkyrie Furnace Bats Firecracker Guards Electro Wizard
Electro Wizard
Valkyrie Bats Arrows Firecracker Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Furnace Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Guards Bats Valkyrie Furnace Electro Wizard
Valkyrie Guards Bats Electro Wizard
Valkyrie Guards
Arrows Firecracker Furnace Bats Electro Wizard
Guards Bats Valkyrie Furnace Electro Wizard
Valkyrie
Electro Wizard Bats Firecracker Valkyrie
Guards
Bats Valkyrie Guards
Arrows Valkyrie Guards Electro Wizard
Valkyrie Guards
Firecracker Valkyrie Furnace
Guards Electro Wizard Bats Firecracker Valkyrie Furnace
Bats Arrows Valkyrie Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats Guards Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Furnace Electro Wizard
Electro Wizard Bats Firecracker Guards
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Bats Guards
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Guards Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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