My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Freeze Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Inferno Dragon Lumberjack
Arrows
Balloon Freeze Lumberjack
Firecracker
Bats Balloon Inferno Dragon Lumberjack
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Firecracker Electro Wizard
Electro Wizard
Balloon Lumberjack
Inferno Dragon
Bats Firecracker
Lumberjack
Balloon Bats Arrows Firecracker Electro Wizard

Defense Synergies 0 12

Bats
Firecracker Freeze Electro Wizard Inferno Dragon Lumberjack
Arrows
Lumberjack
Firecracker
Bats Electro Wizard Lumberjack
Freeze
Bats Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Firecracker Freeze Inferno Dragon Lumberjack
Inferno Dragon
Bats Electro Wizard
Lumberjack
Bats Arrows Firecracker Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Inferno Dragon Lumberjack Bats Firecracker Electro Wizard
Lumberjack Bats Freeze Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Electro Wizard
Arrows Firecracker Lumberjack
Arrows Freeze Bats Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Inferno Dragon Arrows Firecracker Freeze
Arrows Electro Wizard
Inferno Dragon Lumberjack
Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Arrows Firecracker Freeze Lumberjack
Arrows Inferno Dragon Bats Firecracker Electro Wizard
Lumberjack Bats Freeze Electro Wizard
Bats Arrows Firecracker Freeze Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Freeze Electro Wizard Inferno Dragon Lumberjack
Bats Arrows Firecracker Electro Wizard Lumberjack
Arrows Bats Firecracker Electro Wizard Lumberjack
Arrows Freeze Bats Firecracker Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bats Arrows Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Arrows Firecracker Inferno Dragon Lumberjack
Lumberjack Bats Electro Wizard
Lumberjack Bats Electro Wizard
Inferno Dragon Lumberjack
Arrows Firecracker Bats Freeze Electro Wizard
Bats Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Freeze Electro Wizard Bats Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Arrows Electro Wizard
Lumberjack
Firecracker
Electro Wizard Bats Firecracker Freeze Inferno Dragon Lumberjack
Bats Arrows Firecracker Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bats Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Bats Electro Wizard Lumberjack
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze Electro Wizard
Arrows Firecracker
Electro Wizard Bats Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Electro Wizard Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Freeze Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Freeze Electro Wizard

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