My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Hut Goblin Barrel Skeleton Army
Zap
Bats Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Hut Barbarian Hut Goblin Barrel Skeleton Army
The Log
Goblin Hut Barbarian Hut Goblin Barrel Skeleton Army
Earthquake
Goblin Hut Barbarian Hut Goblin Barrel Skeleton Army
Arrows
Bats Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Hut Goblin Barrel Skeleton Army
Fireball
Goblin Hut Barbarian Hut Goblin Barrel Skeleton Army
Poison
Bats Goblin Hut Barbarian Hut Skeleton Army
Lightning
Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Fireball Goblin Hut Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Mega Knight Goblin Barrel
Arrows
Fireball Barbarian Hut Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Goblin Hut
Barbarian Hut Goblin Barrel Mega Knight
Barbarian Hut
Bats Arrows Goblin Hut Goblin Barrel
Goblin Barrel
Bats Arrows Goblin Hut Barbarian Hut Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Arrows Fireball Goblin Hut Goblin Barrel

Defense Synergies 2 10

Bats
Barbarian Hut Mega Knight
Arrows
Mega Knight Fireball Goblin Hut Barbarian Hut
Fireball
Arrows Goblin Hut Barbarian Hut Mega Knight
Goblin Hut
Arrows Fireball Barbarian Hut Skeleton Army
Barbarian Hut
Bats Arrows Fireball Goblin Hut Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Hut Barbarian Hut
Mega Knight
Arrows Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut
Barbarian Hut Skeleton Army Bats Goblin Hut Mega Knight
Goblin Hut Barbarian Hut Skeleton Army Mega Knight Bats
Goblin Hut Barbarian Hut Skeleton Army Bats Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bats Mega Knight
Bats Arrows Fireball Goblin Hut Barbarian Hut
Barbarian Hut Arrows Fireball Mega Knight
Barbarian Hut Goblin Hut Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Arrows Fireball Goblin Hut Mega Knight
Arrows Bats Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Skeleton Army Mega Knight Bats Fireball
Fireball Barbarian Hut Skeleton Army Mega Knight Bats Arrows Goblin Hut
Barbarian Hut Skeleton Army Goblin Hut Mega Knight
Barbarian Hut Skeleton Army Fireball Goblin Hut Mega Knight
Barbarian Hut Mega Knight Bats Arrows Fireball Goblin Hut Skeleton Army
Arrows Fireball Mega Knight Bats Goblin Hut Barbarian Hut Skeleton Army
Arrows Bats Fireball Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut
Skeleton Army Mega Knight Bats Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Mega Knight Fireball Goblin Hut
Fireball Arrows Mega Knight
Skeleton Army Mega Knight Bats Goblin Hut Barbarian Hut
Skeleton Army Mega Knight Bats Fireball Barbarian Hut
Barbarian Hut Goblin Hut Skeleton Army Mega Knight
Arrows Fireball Bats Goblin Hut
Skeleton Army Bats Fireball Goblin Hut Barbarian Hut
Mega Knight Barbarian Hut Skeleton Army
Mega Knight Bats Fireball Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut Barbarian Hut Skeleton Army
Mega Knight Bats Goblin Hut
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Fireball Barbarian Hut
Fireball Barbarian Hut Skeleton Army Mega Knight
Goblin Hut Skeleton Army Bats Fireball Barbarian Hut
Bats Arrows Mega Knight Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut
Arrows Fireball
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Fireball Barbarian Hut
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball Barbarian Hut
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut Barbarian Hut
Arrows Fireball
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Fireball Goblin Hut Barbarian Hut Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Barbarian Hut
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball
Bats Fireball Goblin Hut
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Goblin Hut Barbarian Hut Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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