My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Furnace
Zap
Bats Furnace
Barbarian Barrel
Knight Elite Barbarians Furnace
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Elite Barbarians Hog Rider P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Furnace
Poison
Bats Furnace
Lightning
Knight Elite Barbarians Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Fireball Hog Rider Furnace Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Fireball Hog Rider P.E.K.K.A Knight
Knight
Bats Hog Rider Arrows Elite Barbarians Fireball Furnace
Elite Barbarians
Arrows Bats Knight Fireball Hog Rider Furnace
Fireball
Arrows Hog Rider Knight Elite Barbarians
Hog Rider
Bats Arrows Knight Fireball Elite Barbarians Furnace
Furnace
Knight Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bats Furnace

Defense Synergies 1 7

Bats
Knight P.E.K.K.A
Arrows
Knight Fireball Furnace P.E.K.K.A
Knight
Bats Arrows Fireball Furnace
Elite Barbarians
Fireball
Arrows Knight
Hog Rider
Furnace
Arrows Knight
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Elite Barbarians P.E.K.K.A Bats Knight Furnace
Furnace P.E.K.K.A Bats Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Bats Knight Furnace
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Bats Furnace
Bats Furnace Arrows Fireball
Arrows Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians Furnace
Knight Elite Barbarians
Bats Arrows Knight Fireball Furnace
Arrows Bats Fireball Furnace
Furnace P.E.K.K.A Bats Knight Elite Barbarians Fireball
Fireball Bats Arrows Furnace P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Furnace
Elite Barbarians Fireball Furnace P.E.K.K.A
Bats Arrows Knight Elite Barbarians Fireball Furnace P.E.K.K.A
Arrows Fireball Bats Knight Elite Barbarians Furnace
Arrows Furnace Bats Knight Fireball
P.E.K.K.A Elite Barbarians
Bats Arrows Knight Elite Barbarians Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Furnace P.E.K.K.A
Fireball Arrows Knight Elite Barbarians
P.E.K.K.A Bats Knight Elite Barbarians Furnace
P.E.K.K.A Bats Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Arrows Fireball Furnace Bats
P.E.K.K.A Bats Knight Elite Barbarians Fireball Furnace
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Bats Knight Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Knight Fireball
Fireball Furnace
Elite Barbarians Bats Knight Fireball Furnace P.E.K.K.A
Bats Arrows Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Furnace
Arrows Fireball Bats Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball Furnace
Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Fireball
Bats Fireball
Fireball

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