My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Battle Ram Zappies Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram Dark Prince
Giant Snowball
Bats Skeleton Barrel Dart Goblin Battle Ram Zappies
Zap
Bats Skeleton Barrel Dart Goblin Battle Ram Zappies Dark Prince
Barbarian Barrel
Skeleton Barrel Dart Goblin Battle Ram Zappies Dark Prince
The Log
Skeleton Barrel Dart Goblin Battle Ram Zappies Dark Prince
Earthquake
Zappies
Arrows
Bats Skeleton Barrel Dart Goblin Zappies
Royal Delivery
Bats Skeleton Barrel Dart Goblin Battle Ram Zappies Dark Prince
Fireball
Skeleton Barrel Dart Goblin Battle Ram Zappies
Poison
Bats Skeleton Barrel Dart Goblin Zappies
Lightning
Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Battle Ram Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Barrel Dart Goblin Battle Ram Zappies Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Battle Ram Rage Dark Prince
Arrows
Skeleton Barrel Battle Ram Dark Prince
Skeleton Barrel
Bats Arrows Dart Goblin Battle Ram Zappies Dark Prince
Dart Goblin
Skeleton Barrel Battle Ram Dark Prince
Battle Ram
Bats Arrows Skeleton Barrel Dart Goblin Zappies
Zappies
Skeleton Barrel Battle Ram Rage Dark Prince
Rage
Bats Zappies Dark Prince
Dark Prince
Bats Arrows Skeleton Barrel Dart Goblin Zappies Rage

Defense Synergies 0 7

Bats
Dart Goblin Zappies Dark Prince
Arrows
Dark Prince
Skeleton Barrel
Dart Goblin
Dart Goblin
Bats Skeleton Barrel Zappies Dark Prince
Battle Ram
Zappies
Bats Dart Goblin
Rage
Dark Prince
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Zappies
Bats Dart Goblin Zappies Dark Prince
Bats Dart Goblin Zappies Dark Prince
Bats Dart Goblin Zappies Dark Prince
Arrows Dark Prince
Arrows Bats Dart Goblin Zappies Dark Prince
Bats Dart Goblin Arrows Zappies
Arrows Skeleton Barrel Dart Goblin
Zappies
Dart Goblin Zappies Dark Prince
Bats Dart Goblin Arrows Zappies Dark Prince
Arrows Bats Dart Goblin Zappies
Bats Zappies Dark Prince
Bats Arrows Dart Goblin Zappies Dark Prince
Zappies
Zappies
Bats Arrows Zappies Dark Prince
Arrows Bats Dart Goblin Zappies Dark Prince
Arrows Bats Dart Goblin Zappies Dark Prince
Dart Goblin Zappies
Dark Prince Bats Arrows Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince
Arrows Skeleton Barrel
Zappies Bats Dark Prince
Dark Prince Bats Zappies
Zappies Dark Prince
Arrows Bats Skeleton Barrel Dart Goblin Zappies
Dark Prince Bats Dart Goblin Zappies
Zappies Dark Prince
Bats Zappies Dark Prince
Dart Goblin Zappies
Bats Dart Goblin Zappies Dark Prince
Arrows Dark Prince
Dark Prince Zappies
Dart Goblin Zappies
Zappies Bats Dart Goblin Dark Prince
Bats Arrows Dart Goblin Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Bats
Arrows Skeleton Barrel Dart Goblin Dark Prince
Arrows Dart Goblin
Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Bats
Arrows Skeleton Barrel Dart Goblin Dark Prince
Arrows Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel
Arrows Dark Prince
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dart Goblin
Bats Arrows Dart Goblin
Bats Skeleton Barrel Dart Goblin Zappies
Arrows Dart Goblin
Arrows Zappies
Arrows
Skeleton Barrel Bats Dart Goblin Zappies Dark Prince
Arrows Dart Goblin Zappies
Arrows
Dart Goblin Dark Prince
Arrows Skeleton Barrel Dart Goblin
Arrows
Dart Goblin Dark Prince
Bats Dart Goblin Zappies
Bats Dart Goblin Zappies
Skeleton Barrel Dart Goblin Dark Prince

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