My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Bowler
Fireball
Cannon Musketeer Hog Rider Bowler
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie Bowler
Rocket
Musketeer Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Fireball Musketeer Valkyrie Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Cannon Fireball

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Bowler
Arrows
Fireball Hog Rider Bowler
Cannon
Fireball
Arrows Hog Rider
Musketeer
Valkyrie Hog Rider Bowler
Valkyrie
Bats Musketeer Hog Rider
Hog Rider
Bats Arrows Fireball Musketeer Valkyrie Bowler
Bowler
Bats Arrows Musketeer Hog Rider

Defense Synergies 2 15

Bats
Cannon Musketeer Valkyrie Bowler
Arrows
Cannon Fireball Valkyrie Bowler
Cannon
Musketeer Bats Arrows Fireball Valkyrie Bowler
Fireball
Arrows Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Bats Fireball Bowler
Valkyrie
Musketeer Bats Arrows Cannon Fireball Bowler
Hog Rider
Bowler
Bats Arrows Cannon Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Fireball Musketeer Valkyrie
Bats Cannon Musketeer Valkyrie
Cannon Bowler Bats Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie Bowler
Arrows Fireball Valkyrie Bowler
Arrows Fireball Bowler Bats Cannon Musketeer Valkyrie
Bats Musketeer Arrows Cannon Fireball
Bowler Arrows Cannon Fireball Musketeer Valkyrie
Cannon Musketeer
Cannon Musketeer Valkyrie Bowler
Bats Valkyrie Arrows Cannon Fireball Musketeer Bowler
Arrows Musketeer Bats Fireball
Cannon Bowler Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Bowler Bats Arrows Cannon
Cannon
Cannon Fireball Bowler
Bats Arrows Cannon Fireball Musketeer Valkyrie Bowler
Arrows Cannon Fireball Bats Musketeer Valkyrie Bowler
Arrows Valkyrie Bats Cannon Fireball Musketeer Bowler
Cannon Musketeer
Valkyrie Bowler Bats Arrows Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bowler
Fireball Arrows Musketeer Valkyrie Bowler
Bats Musketeer Valkyrie Bowler
Valkyrie Bowler Bats Fireball Musketeer
Cannon Musketeer Valkyrie Bowler
Arrows Fireball Bats Musketeer
Bats Fireball Musketeer Valkyrie Bowler
Valkyrie
Bats Fireball Valkyrie
Cannon Musketeer
Bats Musketeer Valkyrie Bowler
Arrows Fireball Valkyrie Bowler
Bowler Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie Bowler
Bats Fireball Musketeer Valkyrie Bowler
Bats Arrows Valkyrie Bowler Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer Bowler
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie Bowler
Arrows Fireball Bats Musketeer
Arrows Musketeer Bowler
Arrows Fireball Bowler
Arrows Fireball
Bats Fireball Musketeer Bowler
Arrows Fireball Musketeer Valkyrie Bowler
Fireball Arrows Musketeer
Fireball Musketeer Bowler
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Bats
Arrows Fireball Musketeer Bowler
Arrows Fireball Valkyrie Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Arrows Fireball Musketeer
Arrows Fireball Valkyrie Bowler
Arrows Fireball Musketeer Bowler
Fireball Arrows Musketeer Bowler
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball Bowler
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Bowler
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer Valkyrie Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Musketeer
Bats Fireball Musketeer Bowler
Bats Fireball Musketeer
Fireball Musketeer Bowler

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