My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Baby Dragon X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Inferno Dragon
Giant Snowball
Bomber Bats Baby Dragon Inferno Dragon
Zap
Bomber Bats X-Bow Inferno Dragon
Barbarian Barrel
Bomber Valkyrie X-Bow
The Log
Bomber Mini P.E.K.K.A X-Bow
Earthquake
Bomber X-Bow
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Fireball
Bomber Baby Dragon X-Bow Inferno Dragon
Poison
Bomber Bats X-Bow
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow Inferno Dragon
Rocket
Valkyrie X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow
Bats
Valkyrie Bomber Mini P.E.K.K.A Baby Dragon X-Bow Inferno Dragon
Arrows
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie Baby Dragon X-Bow
Valkyrie
Bats Bomber Mini P.E.K.K.A Baby Dragon X-Bow
Baby Dragon
Bomber Bats Mini P.E.K.K.A Valkyrie Inferno Dragon
X-Bow
Bomber Bats Arrows Mini P.E.K.K.A Valkyrie
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 16

Bomber
Bats Mini P.E.K.K.A Valkyrie X-Bow
Bats
Bomber Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow Inferno Dragon
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie Baby Dragon
Valkyrie
Bomber Bats Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Inferno Dragon
X-Bow
Bomber Bats Valkyrie
Inferno Dragon
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon X-Bow
Mini P.E.K.K.A Inferno Dragon Bomber Bats Valkyrie X-Bow
Mini P.E.K.K.A Bomber Bats Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Bats Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie X-Bow
Arrows Bomber Bats Valkyrie Baby Dragon X-Bow
Bats Inferno Dragon Arrows Baby Dragon X-Bow
Arrows Valkyrie Baby Dragon X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Bomber Mini P.E.K.K.A Valkyrie
Bats Valkyrie Bomber Arrows Baby Dragon X-Bow
Arrows Inferno Dragon Bats Baby Dragon
Mini P.E.K.K.A Bomber Bats Valkyrie X-Bow
Bomber Valkyrie Bats Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Mini P.E.K.K.A X-Bow Inferno Dragon
Bomber Bats Arrows Mini P.E.K.K.A Valkyrie X-Bow
Arrows Bomber Bats Valkyrie Baby Dragon X-Bow
Arrows Valkyrie Baby Dragon Bomber Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Valkyrie Bats Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie X-Bow
Bomber Arrows Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats X-Bow
Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Bats Baby Dragon
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Bomber Valkyrie Baby Dragon
Bomber Bats Mini P.E.K.K.A Valkyrie Baby Dragon X-Bow Inferno Dragon
Bats Arrows Valkyrie Bomber Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Arrows Valkyrie
Bomber Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows X-Bow Baby Dragon
Arrows X-Bow
Bats Mini P.E.K.K.A X-Bow
Arrows Valkyrie X-Bow
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
X-Bow Bomber Arrows Baby Dragon
Arrows Baby Dragon X-Bow
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Bomber Arrows Valkyrie Baby Dragon X-Bow
Baby Dragon X-Bow
Arrows
X-Bow
Arrows Baby Dragon X-Bow
Arrows Bomber Valkyrie Baby Dragon
Inferno Dragon
Arrows X-Bow Baby Dragon
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Bats Arrows Baby Dragon X-Bow
Bats
Mini P.E.K.K.A
Bomber Arrows X-Bow
Arrows
Arrows
Bats X-Bow
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Bats Baby Dragon
Bats
Baby Dragon X-Bow

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