My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Prince
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Prince
Barbarian Barrel
Bomber Goblin Gang Royal Ghost
The Log
Bomber Goblin Gang Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Prince Royal Ghost
Fireball
Bomber Goblin Gang
Poison
Bomber Bats Goblin Gang
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Goblin Gang Royal Ghost Fireball Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Prince
Bats
Bomber Prince
Arrows
Fireball Mirror Prince
Goblin Gang
Mirror Prince Royal Ghost
Fireball
Arrows Mirror
Mirror
Arrows Fireball Goblin Gang Royal Ghost
Prince
Bomber Bats Arrows Goblin Gang Royal Ghost
Royal Ghost
Goblin Gang Mirror Prince

Defense Synergies 2 7

Bomber
Bats Royal Ghost
Bats
Bomber Prince
Arrows
Mirror Fireball Prince
Goblin Gang
Mirror Prince
Fireball
Mirror Arrows
Mirror
Arrows Fireball Goblin Gang
Prince
Bats Arrows Goblin Gang
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Bomber Bats Goblin Gang Prince
Goblin Gang Prince Bomber Bats
Prince Bomber Bats Goblin Gang
Bomber Arrows Fireball Prince
Arrows Goblin Gang Fireball Bomber Bats Royal Ghost
Bats Arrows Goblin Gang Fireball
Arrows Fireball
Goblin Gang Prince
Goblin Gang Bomber Prince Royal Ghost
Bats Goblin Gang Bomber Arrows Fireball Royal Ghost
Arrows Bats Goblin Gang Fireball
Prince Bomber Bats Goblin Gang Fireball
Bomber Fireball Bats Arrows Goblin Gang Prince Royal Ghost
Goblin Gang Prince
Goblin Gang Fireball Prince
Bomber Bats Arrows Goblin Gang Fireball Prince
Arrows Fireball Bomber Bats Goblin Gang Prince Royal Ghost
Arrows Bomber Bats Fireball Royal Ghost
Prince
Bomber Goblin Gang Royal Ghost Bats Arrows Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince Royal Ghost
Fireball Bomber Arrows Goblin Gang Prince Royal Ghost
Goblin Gang Bats Prince
Goblin Gang Prince Bats Fireball
Goblin Gang Prince
Arrows Fireball Bats Goblin Gang
Goblin Gang Prince Bats Fireball
Prince
Bats Fireball Prince
Goblin Gang
Bats Prince
Arrows Fireball Prince
Prince Goblin Gang Fireball
Bomber Fireball
Goblin Gang Bomber Bats Fireball Prince
Bats Arrows Bomber Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball Prince
Bomber Fireball Arrows
Arrows Fireball Bats
Bomber Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Prince
Arrows Fireball Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Prince
Bomber Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball Royal Ghost
Fireball Arrows Prince
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Bats Goblin Gang Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Prince
Arrows Bomber Fireball
Arrows Fireball
Prince
Bats Goblin Gang Fireball
Bats Fireball
Fireball Prince Royal Ghost

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