My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Giant Skeleton
Giant Snowball
Bats Goblin Gang Barbarians Baby Dragon Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Giant Skeleton
The Log
Goblin Gang Barbarians Giant Skeleton
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Baby Dragon Balloon Giant Skeleton
Fireball
Goblin Gang Barbarians Baby Dragon Balloon
Poison
Bats Goblin Gang Barbarians Balloon
Lightning
Baby Dragon Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Baby Dragon Freeze Barbarians Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Baby Dragon
Arrows
Balloon Freeze Giant Skeleton
Goblin Gang
Baby Dragon Balloon Giant Skeleton
Barbarians
Balloon
Baby Dragon
Bats Goblin Gang Balloon Giant Skeleton
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Goblin Gang Barbarians Baby Dragon Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Baby Dragon Balloon

Defense Synergies 0 8

Bats
Baby Dragon Freeze Giant Skeleton
Arrows
Barbarians Giant Skeleton
Goblin Gang
Barbarians Giant Skeleton
Barbarians
Arrows Goblin Gang
Baby Dragon
Bats Giant Skeleton
Freeze
Bats
Balloon
Giant Skeleton
Bats Arrows Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Bats Goblin Gang
Goblin Gang Barbarians Bats Freeze Giant Skeleton
Barbarians Bats Goblin Gang
Arrows Barbarians Giant Skeleton
Arrows Goblin Gang Freeze Bats Baby Dragon
Bats Arrows Goblin Gang Baby Dragon Freeze
Arrows Barbarians Baby Dragon Giant Skeleton
Barbarians Goblin Gang
Goblin Gang Barbarians Giant Skeleton
Bats Goblin Gang Barbarians Arrows Baby Dragon Freeze Giant Skeleton
Arrows Bats Goblin Gang Baby Dragon
Barbarians Bats Goblin Gang Freeze Giant Skeleton
Bats Arrows Goblin Gang Barbarians Baby Dragon Freeze
Barbarians Goblin Gang
Barbarians Goblin Gang Freeze
Barbarians Bats Arrows Goblin Gang
Arrows Bats Goblin Gang Barbarians Baby Dragon
Arrows Baby Dragon Freeze Bats Barbarians Giant Skeleton
Barbarians
Goblin Gang Bats Arrows Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Skeleton
Arrows Goblin Gang Baby Dragon
Goblin Gang Barbarians Giant Skeleton Bats
Goblin Gang Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Goblin Gang
Arrows Bats Goblin Gang Baby Dragon Freeze
Goblin Gang Bats Barbarians Giant Skeleton
Giant Skeleton Barbarians
Freeze Giant Skeleton Bats Barbarians Baby Dragon
Goblin Gang Barbarians
Bats Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Goblin Gang
Barbarians Baby Dragon
Goblin Gang Barbarians Bats Baby Dragon Freeze Giant Skeleton
Bats Arrows Barbarians Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Barbarians Freeze Giant Skeleton
Arrows Baby Dragon
Arrows Bats Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Bats Goblin Gang
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Bats
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Barbarians Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Freeze
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Bats Goblin Gang Barbarians Freeze
Arrows Baby Dragon
Freeze
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Bats Goblin Gang Baby Dragon Freeze Giant Skeleton
Bats
Baby Dragon Freeze Giant Skeleton

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