My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army
Giant Snowball
Bats Archers Skeleton Army Witch Lumberjack
Zap
Bats Archers Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Witch Lumberjack
The Log
Archers Skeleton Army Witch Lumberjack
Earthquake
Archers Skeleton Army Witch
Arrows
Bats Archers Skeleton Army Witch
Royal Delivery
Bats Archers Valkyrie Wizard Skeleton Army Witch Lumberjack
Fireball
Archers Wizard Skeleton Army Witch Lumberjack
Poison
Bats Archers Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Skeleton Army Valkyrie Poison Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Skeleton Army Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Lumberjack
Archers
Valkyrie Lumberjack
Valkyrie
Bats Archers Lumberjack Wizard Witch
Wizard
Valkyrie Lumberjack
Skeleton Army
Poison
Witch
Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Archers Wizard Witch

Defense Synergies 1 12

Bats
Valkyrie Lumberjack
Archers
Valkyrie Skeleton Army Witch Lumberjack
Valkyrie
Archers Bats Wizard Witch Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Archers Wizard Lumberjack
Poison
Witch
Archers Valkyrie Lumberjack
Lumberjack
Bats Archers Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Lumberjack Bats Valkyrie Witch
Skeleton Army Witch Lumberjack Bats Archers Valkyrie
Skeleton Army Witch Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Poison Lumberjack
Skeleton Army Bats Archers Valkyrie Lumberjack
Bats Archers Wizard Poison Witch
Valkyrie Poison
Witch Skeleton Army Lumberjack
Skeleton Army Archers Valkyrie Lumberjack
Bats Archers Valkyrie Skeleton Army Poison Witch Wizard Lumberjack
Bats Archers Wizard Poison Witch
Skeleton Army Lumberjack Bats Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Poison Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Bats Valkyrie Skeleton Army Poison Witch Lumberjack
Bats Archers Valkyrie Wizard Skeleton Army Witch Lumberjack
Valkyrie Wizard Poison Witch Bats Archers Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bats Archers Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Archers Witch
Poison Archers Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Bats Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Bats
Valkyrie Skeleton Army Witch Lumberjack
Wizard Poison Bats Archers Witch
Skeleton Army Bats Archers Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Bats Valkyrie Skeleton Army Poison Witch
Witch Skeleton Army
Bats Valkyrie Witch Lumberjack
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Wizard Witch Lumberjack
Wizard Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Archers Valkyrie Poison Lumberjack
Bats Valkyrie Poison Archers Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Bats Witch
Archers Wizard Poison Witch
Poison Wizard
Poison Wizard
Bats Poison Lumberjack
Poison Valkyrie Wizard
Poison Archers Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Bats
Archers Wizard Poison
Valkyrie Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Bats Archers Wizard Witch
Bats Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Bats Archers Skeleton Army Witch
Poison Archers Wizard Witch
Poison Valkyrie Wizard Lumberjack
Wizard Poison
Poison
Bats Poison Witch
Bats Poison Witch
Poison Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: