My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Sparky
Giant Snowball
Bats Archers Goblin Barrel Baby Dragon
Zap
Bats Archers Goblin Barrel Sparky
Barbarian Barrel
Archers Valkyrie Wizard Goblin Barrel Sparky
The Log
Archers Goblin Barrel Sparky
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Valkyrie Wizard Goblin Barrel Baby Dragon Sparky
Fireball
Archers Wizard Goblin Barrel Baby Dragon Sparky
Poison
Bats Archers Wizard Sparky
Lightning
Valkyrie Wizard Baby Dragon Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Barrel Valkyrie Baby Dragon Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Baby Dragon Sparky
Archers
Valkyrie Baby Dragon
Valkyrie
Bats Archers Goblin Barrel Wizard Baby Dragon Sparky
Wizard
Valkyrie Sparky
Goblin Barrel
Valkyrie Bats Baby Dragon Sparky
Baby Dragon
Bats Archers Valkyrie Goblin Barrel Sparky
The Log
Sparky
Sparky
Bats Valkyrie Wizard Goblin Barrel Baby Dragon The Log

Defense Synergies 1 13

Bats
Valkyrie Baby Dragon The Log Sparky
Archers
Valkyrie Baby Dragon The Log
Valkyrie
Archers Bats Wizard Baby Dragon The Log Sparky
Wizard
Valkyrie The Log
Goblin Barrel
Baby Dragon
Bats Archers Valkyrie The Log
The Log
Bats Archers Valkyrie Wizard Baby Dragon Sparky
Sparky
Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Sparky
Sparky Bats Valkyrie The Log
Sparky Bats Archers Valkyrie
Sparky Bats Valkyrie
Valkyrie The Log Sparky
The Log Bats Archers Valkyrie Baby Dragon
Bats Archers Wizard Baby Dragon
Valkyrie Baby Dragon The Log Sparky
Sparky
Archers Valkyrie Sparky
Bats Archers Valkyrie Wizard Baby Dragon The Log
Bats Archers Wizard Baby Dragon
Sparky Bats Valkyrie Wizard The Log
Valkyrie Wizard Sparky Bats Baby Dragon The Log
Sparky
The Log Sparky
Wizard Sparky Bats Valkyrie
Bats Archers Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Bats Archers
Sparky
Valkyrie Wizard Bats Archers Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Sparky
Archers Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie The Log Sparky
Valkyrie Bats The Log Sparky
Valkyrie Sparky
Wizard Bats Archers Baby Dragon
Sparky Bats Archers Valkyrie
Valkyrie Sparky
Bats Valkyrie Baby Dragon The Log Sparky
Sparky
Bats Valkyrie Sparky
Valkyrie The Log
Valkyrie Wizard Sparky
Wizard Archers Valkyrie Baby Dragon Sparky
Sparky Bats Archers Valkyrie Baby Dragon The Log
Bats Valkyrie Archers Wizard Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
Valkyrie The Log Sparky
Wizard Valkyrie Baby Dragon The Log Sparky
Wizard Bats Baby Dragon
Archers Wizard Baby Dragon The Log Sparky
The Log Wizard Baby Dragon
The Log Wizard
Bats Sparky
Valkyrie Wizard The Log Sparky
Archers Wizard Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Wizard Baby Dragon The Log Sparky
Wizard Baby Dragon The Log Sparky
Sparky
Bats Sparky
Archers Wizard Baby Dragon The Log Sparky
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log Sparky
Wizard
The Log Sparky
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Sparky
The Log Wizard Baby Dragon Sparky
Wizard Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Bats Archers Wizard Baby Dragon Sparky
Bats Wizard
Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Bats Archers
Archers Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon Sparky
The Log Wizard Baby Dragon
Sparky
Sparky
Bats Baby Dragon The Log Sparky
Bats
Baby Dragon The Log Sparky

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