My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel P.E.K.K.A Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Guards Inferno Dragon
Giant Snowball
Bats Archers Skeleton Barrel Guards Inferno Dragon
Zap
Bats Archers Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Archers Skeleton Barrel Guards Royal Ghost
The Log
Archers Skeleton Barrel Guards
Earthquake
Archers Guards
Arrows
Bats Archers Skeleton Barrel Guards
Royal Delivery
Bats Archers Skeleton Barrel Guards P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Archers Skeleton Barrel Inferno Dragon
Poison
Bats Archers Skeleton Barrel Guards
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards P.E.K.K.A Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Skeleton Barrel Guards Royal Ghost Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Skeleton Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel P.E.K.K.A Inferno Dragon
Archers
Skeleton Barrel P.E.K.K.A Royal Ghost Inferno Dragon
Skeleton Barrel
Bats Archers Guards Royal Ghost Inferno Dragon
Guards
Skeleton Barrel The Log
P.E.K.K.A
Bats Archers The Log
The Log
Guards P.E.K.K.A
Royal Ghost
Archers Skeleton Barrel
Inferno Dragon
Bats Archers Skeleton Barrel

Defense Synergies 1 9

Bats
P.E.K.K.A The Log Inferno Dragon
Archers
Guards P.E.K.K.A The Log
Skeleton Barrel
Guards
Archers The Log
P.E.K.K.A
The Log Bats Archers
The Log
P.E.K.K.A Bats Archers Guards Royal Ghost Inferno Dragon
Royal Ghost
The Log
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
P.E.K.K.A Inferno Dragon Bats The Log
P.E.K.K.A Bats Archers Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A The Log
The Log Bats Archers Guards Royal Ghost
Bats Inferno Dragon Archers
Skeleton Barrel P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Guards Archers Royal Ghost
Bats Archers Guards The Log Royal Ghost
Inferno Dragon Bats Archers
P.E.K.K.A Bats Guards The Log
Bats Guards P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Inferno Dragon
Bats P.E.K.K.A
Bats Archers Guards The Log Royal Ghost
The Log Bats Archers Guards Royal Ghost Inferno Dragon
P.E.K.K.A Inferno Dragon
Royal Ghost Bats Archers Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers P.E.K.K.A Royal Ghost
Archers Skeleton Barrel The Log Royal Ghost Inferno Dragon
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats The Log
P.E.K.K.A Guards Inferno Dragon
Bats Archers Skeleton Barrel
Guards P.E.K.K.A Bats Archers
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats The Log Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Guards
Archers
Guards Bats Archers P.E.K.K.A The Log Inferno Dragon
Bats Archers P.E.K.K.A The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards The Log Royal Ghost
Skeleton Barrel The Log Royal Ghost
Skeleton Barrel The Log
Skeleton Barrel Guards The Log
The Log
Bats Skeleton Barrel
Archers The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Bats Guards
Skeleton Barrel The Log
Archers
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Bats
Archers Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log
Inferno Dragon
The Log Skeleton Barrel Royal Ghost
Skeleton Barrel The Log
Skeleton Barrel The Log
Bats Archers
Bats Skeleton Barrel Guards
The Log
P.E.K.K.A
The Log
Skeleton Barrel Bats Archers Guards
Archers
The Log
The Log Skeleton Barrel
P.E.K.K.A
Bats Guards The Log
Bats
Skeleton Barrel The Log Royal Ghost

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