My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Mega Minion Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Mega Minion Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Mega Minion Princess
Zap
Bats Archers Princess
Barbarian Barrel
Archers Rascals Wizard Princess
The Log
Archers Rascals Mini P.E.K.K.A Princess
Earthquake
Archers
Arrows
Bats Archers Rascals Princess
Royal Delivery
Bats Archers Rascals Mega Minion Mini P.E.K.K.A Wizard Princess
Fireball
Archers Rascals Mega Minion Wizard Princess
Poison
Bats Archers Rascals Mega Minion Wizard Princess
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Mega Minion Princess Mini P.E.K.K.A Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Mega Minion Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rascals Mega Minion Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Mega Knight
Rascals
Bats Mega Minion
Mega Minion
Bats Rascals Mega Knight
Mini P.E.K.K.A
Bats Archers Wizard Princess Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Princess
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Mega Minion Mini P.E.K.K.A Wizard Princess

Defense Synergies 0 15

Bats
Rascals Mini P.E.K.K.A Mega Knight
Archers
Rascals Mega Minion Mini P.E.K.K.A Mega Knight
Rascals
Bats Archers Princess
Mega Minion
Archers Wizard Princess Mega Knight
Mini P.E.K.K.A
Bats Archers Wizard Princess
Wizard
Mega Minion Mini P.E.K.K.A Mega Knight
Princess
Rascals Mega Minion Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Mega Minion Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mini P.E.K.K.A Bats Rascals Mega Minion Mega Knight
Mini P.E.K.K.A Mega Knight Bats Archers Rascals Mega Minion
Mini P.E.K.K.A Bats Rascals Mega Minion Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Bats Archers Rascals Mega Minion Mega Knight
Bats Mega Minion Archers Rascals Wizard Princess
Rascals Mega Knight
Mini P.E.K.K.A Rascals Princess
Archers Rascals Mini P.E.K.K.A Mega Knight
Bats Archers Rascals Mega Minion Wizard Princess Mega Knight
Mega Minion Bats Archers Rascals Wizard Princess
Mini P.E.K.K.A Mega Knight Bats Rascals Wizard
Wizard Mega Knight Bats Rascals Mega Minion Mini P.E.K.K.A Princess
Mini P.E.K.K.A Rascals Mega Knight
Rascals Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Rascals Mini P.E.K.K.A
Mega Knight Bats Archers Rascals Mega Minion Wizard
Wizard Bats Archers Rascals Mega Minion Princess Mega Knight
Mini P.E.K.K.A
Rascals Wizard Mega Knight Bats Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Mega Knight Archers
Archers Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Rascals
Rascals Mini P.E.K.K.A Mega Knight
Wizard Bats Archers Rascals Princess
Rascals Mini P.E.K.K.A Bats Archers Mega Minion
Mini P.E.K.K.A Mega Knight Rascals
Mega Knight Bats Mega Minion Mini P.E.K.K.A
Mega Minion
Mega Knight Bats Rascals Mega Minion Mini P.E.K.K.A
Mega Knight
Rascals Mini P.E.K.K.A Mega Knight Wizard
Wizard Archers Rascals Princess Mega Knight
Rascals Bats Archers Mega Minion Mini P.E.K.K.A
Bats Mega Knight Archers Rascals Mega Minion Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals
Princess
Rascals
Wizard Mega Knight
Wizard Bats Mega Minion Princess
Archers Wizard Princess
Wizard Princess
Wizard
Bats Mini P.E.K.K.A
Wizard Princess
Archers Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess Mega Knight
Bats Mini P.E.K.K.A
Archers Mega Minion Mini P.E.K.K.A Wizard Princess Mega Knight
Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Wizard Princess Mega Knight
Mega Minion
Wizard Princess
Wizard Princess Mega Knight
Bats Archers Wizard Princess
Bats Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Bats Archers Princess
Archers Mega Minion Wizard Princess
Rascals Mega Minion Mini P.E.K.K.A Wizard Princess Mega Knight
Wizard Princess
Mega Minion Mega Knight
Bats Rascals Princess
Bats Princess
Princess Mega Knight

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