My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Mortar Tesla Valkyrie
The Log
Archers
Earthquake
Archers Mortar Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie
Fireball
Archers Mortar Tesla
Poison
Bats Archers Mortar
Lightning
Mortar Tesla Ice Golem Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Valkyrie Barbarian Barrel Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Archers Tornado Mortar Tesla Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Archers

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Mortar Barbarian Barrel
Archers
Ice Golem Valkyrie Mortar Barbarian Barrel
Mortar
Bats Archers Ice Golem Barbarian Barrel Tornado
Tesla
Ice Golem
Bats Archers Mortar Barbarian Barrel
Valkyrie
Bats Archers Tornado
Barbarian Barrel
Bats Archers Mortar Ice Golem Tornado
Tornado
Mortar Valkyrie Barbarian Barrel

Defense Synergies 4 20

Bats
Mortar Tesla Ice Golem Valkyrie Barbarian Barrel
Archers
Ice Golem Valkyrie Barbarian Barrel Mortar Tesla Tornado
Mortar
Bats Archers Tesla Ice Golem Valkyrie Barbarian Barrel Tornado
Tesla
Ice Golem Bats Archers Mortar Valkyrie Barbarian Barrel Tornado
Ice Golem
Archers Tesla Bats Mortar Barbarian Barrel Tornado
Valkyrie
Archers Bats Mortar Tesla Tornado
Barbarian Barrel
Archers Bats Mortar Tesla Ice Golem Tornado
Tornado
Archers Mortar Tesla Ice Golem Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Ice Golem Valkyrie Barbarian Barrel
Bats Mortar Tesla Valkyrie
Mortar Tesla Tornado Bats Archers Valkyrie
Tesla Bats Mortar Valkyrie
Valkyrie Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Archers Tesla Valkyrie
Bats Tesla Tornado Archers Mortar
Tesla Ice Golem Valkyrie Barbarian Barrel
Tesla Mortar Tornado
Tornado Archers Tesla Ice Golem Valkyrie Barbarian Barrel
Bats Archers Valkyrie Tesla Ice Golem Barbarian Barrel Tornado
Tesla Bats Archers Tornado
Mortar Tesla Bats Valkyrie
Valkyrie Bats Mortar Tesla Barbarian Barrel Tornado
Mortar Tesla
Tornado Mortar Tesla
Tesla Bats Mortar Valkyrie Tornado
Mortar Tesla Bats Archers Valkyrie Barbarian Barrel Tornado
Mortar Valkyrie Barbarian Barrel Tornado Bats Archers Tesla Ice Golem
Mortar Tesla Tornado
Valkyrie Bats Archers Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Ice Golem Barbarian Barrel
Archers Mortar Tesla Ice Golem Valkyrie Barbarian Barrel
Bats Ice Golem Valkyrie
Valkyrie Bats Tesla Ice Golem Barbarian Barrel Tornado
Tesla Valkyrie
Bats Archers Tesla Ice Golem Tornado
Bats Archers Tesla Ice Golem Valkyrie
Tesla Valkyrie
Bats Mortar Ice Golem Valkyrie Barbarian Barrel Tornado
Tesla
Bats Tesla Valkyrie
Valkyrie Tornado
Tesla Ice Golem Valkyrie
Archers Tesla Valkyrie
Tesla Bats Archers Mortar Ice Golem Valkyrie Barbarian Barrel Tornado
Bats Valkyrie Archers Tesla Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Valkyrie Barbarian Barrel
Mortar Barbarian Barrel Tornado
Barbarian Barrel
Ice Golem Valkyrie Barbarian Barrel
Mortar Valkyrie Barbarian Barrel
Bats Ice Golem Tornado
Archers Mortar Tornado
Ice Golem Barbarian Barrel Tornado
Mortar Tornado
Bats Tornado
Mortar Valkyrie Barbarian Barrel Tornado
Archers Tornado
Mortar Ice Golem Barbarian Barrel
Mortar Barbarian Barrel
Mortar Ice Golem Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel Tornado
Bats
Archers Mortar Barbarian Barrel
Mortar Valkyrie Barbarian Barrel Tornado
Tornado
Tornado
Mortar Barbarian Barrel
Ice Golem Tornado Mortar Valkyrie Barbarian Barrel
Mortar Barbarian Barrel Tornado
Mortar Tornado
Mortar Barbarian Barrel Tornado
Bats Archers Ice Golem Tornado
Bats
Mortar
Bats Archers Barbarian Barrel
Archers Tornado
Barbarian Barrel
Valkyrie
Mortar Ice Golem
Tornado
Bats Tornado
Bats Tornado
Mortar Barbarian Barrel Tornado

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