My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Royal Giant
Giant Snowball
Bats Archers Minions
Zap
Bats Archers Minions Royal Giant
Barbarian Barrel
Archers
The Log
Archers Royal Giant
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions P.E.K.K.A
Fireball
Archers Minions
Poison
Bats Archers Minions
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Minions Tornado Fireball Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Barbarian Barrel P.E.K.K.A
Archers
Royal Giant Barbarian Barrel P.E.K.K.A
Minions
Royal Giant Bats Barbarian Barrel P.E.K.K.A
Royal Giant
Bats Minions Fireball Barbarian Barrel Archers Tornado
Fireball
Royal Giant Tornado
Barbarian Barrel
Royal Giant Bats Archers Minions Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Royal Giant Barbarian Barrel
P.E.K.K.A
Tornado Bats Archers Minions Barbarian Barrel

Defense Synergies 4 10

Bats
Minions Barbarian Barrel P.E.K.K.A
Archers
Barbarian Barrel Minions Tornado P.E.K.K.A
Minions
Bats Archers Barbarian Barrel P.E.K.K.A
Royal Giant
Fireball
Barbarian Barrel Tornado
Barbarian Barrel
Archers Fireball Bats Minions Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Archers Barbarian Barrel
P.E.K.K.A
Tornado Bats Archers Minions Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel
P.E.K.K.A Bats Minions
Tornado P.E.K.K.A Bats Archers Minions
P.E.K.K.A Bats Minions
Fireball Barbarian Barrel Tornado P.E.K.K.A
Fireball Barbarian Barrel Tornado Bats Archers Minions
Bats Minions Tornado Archers Fireball
Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Minions Tornado
Tornado Archers Barbarian Barrel
Bats Archers Minions Fireball Barbarian Barrel Tornado
Minions Bats Archers Fireball Tornado
P.E.K.K.A Bats Minions Fireball
Fireball Bats Minions Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Bats Minions Fireball Tornado P.E.K.K.A
Fireball Bats Archers Minions Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Archers Minions Fireball
P.E.K.K.A Tornado
Bats Archers Minions Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Barbarian Barrel P.E.K.K.A
Fireball Archers Barbarian Barrel
P.E.K.K.A Bats Minions
P.E.K.K.A Bats Fireball Barbarian Barrel Tornado
P.E.K.K.A
Fireball Bats Archers Minions Tornado
P.E.K.K.A Bats Archers Minions Fireball
P.E.K.K.A
P.E.K.K.A Bats Minions Fireball Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball
Archers Fireball
Bats Archers Minions Fireball Barbarian Barrel Tornado P.E.K.K.A
Bats Minions Archers Fireball Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Minions Tornado
Archers Tornado
Fireball Barbarian Barrel Tornado
Fireball Tornado
Bats Minions Fireball Tornado
Fireball Barbarian Barrel Tornado
Fireball Archers Tornado
Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Bats Minions
Archers Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Minions Fireball
Fireball Tornado
Tornado
Fireball Barbarian Barrel
Tornado Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado
Bats Archers Fireball Tornado
Bats Minions Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Bats Archers Minions Fireball Barbarian Barrel
Fireball Archers Tornado
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Tornado
P.E.K.K.A
Bats Minions Fireball Tornado
Bats Fireball Tornado
Fireball Barbarian Barrel Tornado

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