My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Three Musketeers Guards
Giant Snowball
Bats Archers Minions Three Musketeers Guards Lumberjack
Zap
Bats Archers Minions Three Musketeers Guards
Barbarian Barrel
Archers Three Musketeers Guards Lumberjack
The Log
Archers Three Musketeers Guards Lumberjack
Earthquake
Archers Guards
Arrows
Bats Archers Minions Guards
Royal Delivery
Bats Archers Minions Three Musketeers Guards Lumberjack
Fireball
Archers Minions Three Musketeers Lumberjack
Poison
Bats Archers Minions Three Musketeers Guards
Lightning
Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Minions Guards Fireball Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Minions

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Barbarian Barrel Lumberjack
Archers
Barbarian Barrel Lumberjack
Minions
Bats Barbarian Barrel Lumberjack
Fireball
Three Musketeers
Barbarian Barrel Guards
Barbarian Barrel
Bats Archers Minions Three Musketeers Lumberjack
Guards
Three Musketeers Lumberjack
Lumberjack
Bats Archers Minions Barbarian Barrel Guards

Defense Synergies 2 13

Bats
Minions Barbarian Barrel Lumberjack
Archers
Barbarian Barrel Minions Guards Lumberjack
Minions
Bats Archers Barbarian Barrel Lumberjack
Fireball
Barbarian Barrel Lumberjack
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Archers Fireball Bats Minions Three Musketeers Guards Lumberjack
Guards
Archers Barbarian Barrel Lumberjack
Lumberjack
Bats Archers Minions Fireball Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel
Lumberjack Bats Minions Three Musketeers
Three Musketeers Lumberjack Bats Archers Minions
Three Musketeers Lumberjack Bats Minions Guards
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Archers Minions Guards Lumberjack
Bats Minions Three Musketeers Archers Fireball
Fireball Barbarian Barrel
Three Musketeers Minions Lumberjack
Guards Archers Barbarian Barrel Lumberjack
Bats Archers Minions Guards Fireball Barbarian Barrel Lumberjack
Minions Three Musketeers Bats Archers Fireball
Lumberjack Bats Minions Fireball Three Musketeers Guards
Fireball Three Musketeers Bats Minions Barbarian Barrel Guards Lumberjack
Three Musketeers Lumberjack
Fireball Three Musketeers Lumberjack
Three Musketeers Bats Minions Fireball Lumberjack
Fireball Bats Archers Minions Three Musketeers Barbarian Barrel Guards Lumberjack
Barbarian Barrel Bats Archers Minions Fireball Guards Lumberjack
Three Musketeers Lumberjack
Bats Archers Minions Fireball Barbarian Barrel Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Fireball Barbarian Barrel
Fireball Archers Barbarian Barrel Lumberjack
Guards Lumberjack Bats Minions
Guards Lumberjack Bats Fireball Barbarian Barrel
Three Musketeers Guards Lumberjack
Fireball Bats Archers Minions Three Musketeers
Guards Bats Archers Minions Fireball Lumberjack
Lumberjack
Bats Minions Fireball Barbarian Barrel
Three Musketeers Guards
Bats Minions Guards Lumberjack
Fireball Guards
Fireball Three Musketeers Guards Lumberjack
Archers Fireball Three Musketeers
Guards Bats Archers Minions Fireball Three Musketeers Barbarian Barrel Lumberjack
Bats Minions Archers Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Bats Minions
Archers
Fireball Barbarian Barrel
Fireball
Bats Minions Fireball Three Musketeers Guards Lumberjack
Fireball Barbarian Barrel
Fireball Archers
Fireball Three Musketeers Barbarian Barrel
Minions Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Bats Minions
Archers Fireball Three Musketeers Barbarian Barrel
Fireball Barbarian Barrel
Minions Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Bats Archers Fireball
Bats Minions Fireball Guards
Fireball
Fireball
Fireball
Fireball
Bats Archers Minions Fireball Barbarian Barrel Guards
Fireball Archers Three Musketeers
Fireball Barbarian Barrel
Fireball Three Musketeers Lumberjack
Fireball
Fireball
Three Musketeers
Bats Minions Fireball Guards
Bats Fireball
Fireball Barbarian Barrel

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