My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Goblin Barrel Witch
Zap
Bats Archers Goblin Barrel Witch
Barbarian Barrel
Archers Valkyrie Wizard Goblin Barrel Witch
The Log
Archers Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Archers Goblin Barrel Witch
Arrows
Bats Archers Goblin Barrel Witch
Royal Delivery
Bats Archers Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Witch
Fireball
Archers Wizard Goblin Barrel Witch
Poison
Bats Archers Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Barrel Mini P.E.K.K.A Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Goblin Barrel
Archers
Valkyrie Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Archers Valkyrie Wizard Mega Knight
Valkyrie
Bats Archers Goblin Barrel Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Barrel
Valkyrie Bats Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Bats Archers Mini P.E.K.K.A Wizard Goblin Barrel Witch

Defense Synergies 1 13

Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Archers
Valkyrie Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A
Bats Archers Valkyrie Wizard Witch
Valkyrie
Archers Bats Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Barrel
Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Archers Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Bats Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Archers Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Archers Valkyrie Mega Knight
Bats Archers Wizard Witch
Valkyrie Mega Knight
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Bats Archers Valkyrie Witch Wizard Mega Knight
Bats Archers Wizard Witch
Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mega Knight Bats Archers Valkyrie Wizard Witch
Valkyrie Wizard Witch Bats Archers Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Archers Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Archers Witch
Archers Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Wizard Bats Archers Witch
Mini P.E.K.K.A Bats Archers Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch Mega Knight
Witch Bats Archers Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Archers Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Witch
Archers Wizard Witch
Wizard
Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard
Archers Wizard
Wizard Witch
Wizard Mega Knight
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Bats Archers Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Bats Archers Witch
Archers Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight

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