My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Rascals Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Gang
Giant Snowball
Bats Archers Minions Goblin Gang Furnace
Zap
Bats Archers Minions Goblin Gang Furnace
Barbarian Barrel
Archers Knight Goblin Gang Rascals Furnace
The Log
Archers Goblin Gang Rascals Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Bats Archers Minions Goblin Gang Rascals Furnace
Royal Delivery
Bats Archers Knight Minions Goblin Gang Rascals
Fireball
Archers Minions Goblin Gang Rascals Furnace
Poison
Bats Archers Minions Goblin Gang Rascals Furnace
Lightning
Knight Furnace
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Minions Goblin Gang Fireball Furnace Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Minions

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Minions Rascals
Archers
Knight
Knight
Bats Archers Minions Goblin Gang Fireball Furnace
Minions
Knight Bats Rascals
Goblin Gang
Knight
Rascals
Bats Minions
Fireball
Knight
Furnace
Knight

Defense Synergies 4 10

Bats
Knight Minions Rascals
Archers
Knight Minions Goblin Gang Rascals Furnace
Knight
Bats Archers Minions Goblin Gang Fireball Furnace
Minions
Knight Bats Archers
Goblin Gang
Knight Archers Rascals Furnace
Rascals
Bats Archers Goblin Gang
Fireball
Knight
Furnace
Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Bats Knight Minions Goblin Gang Rascals Furnace
Goblin Gang Furnace Bats Archers Knight Minions Rascals
Bats Knight Minions Goblin Gang Rascals Furnace
Fireball
Goblin Gang Fireball Bats Archers Minions Rascals Furnace
Bats Minions Furnace Archers Goblin Gang Rascals Fireball
Rascals Fireball
Minions Goblin Gang Rascals Furnace
Knight Goblin Gang Archers Rascals
Bats Archers Minions Goblin Gang Knight Rascals Fireball Furnace
Minions Bats Archers Goblin Gang Rascals Fireball Furnace
Furnace Bats Knight Minions Goblin Gang Rascals Fireball
Fireball Bats Minions Goblin Gang Rascals Furnace
Knight Goblin Gang Rascals Furnace
Goblin Gang Rascals Fireball Furnace
Bats Knight Minions Goblin Gang Rascals Fireball Furnace
Fireball Bats Archers Knight Minions Goblin Gang Rascals Furnace
Furnace Bats Archers Knight Minions Rascals Fireball
Goblin Gang Rascals Bats Archers Knight Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Archers Fireball Furnace
Fireball Archers Knight Goblin Gang
Goblin Gang Bats Knight Minions Rascals Furnace
Goblin Gang Bats Knight Rascals Fireball
Knight Goblin Gang Rascals
Fireball Furnace Bats Archers Minions Goblin Gang Rascals
Goblin Gang Rascals Bats Archers Knight Minions Fireball Furnace
Knight Rascals
Bats Knight Minions Fireball
Goblin Gang
Bats Knight Minions Rascals
Fireball
Rascals Knight Goblin Gang Fireball
Archers Rascals Fireball Furnace
Goblin Gang Rascals Bats Archers Knight Minions Fireball Furnace
Bats Minions Archers Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals
Fireball
Fireball
Knight Rascals Fireball
Fireball Furnace
Fireball Bats Minions Furnace
Archers Furnace
Fireball
Fireball
Bats Minions Goblin Gang Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Minions Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Bats Minions
Archers Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball Furnace
Fireball
Fireball
Fireball
Bats Archers Fireball Furnace
Bats Minions Fireball
Fireball
Fireball
Fireball
Fireball
Bats Archers Minions Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Knight Goblin Gang Rascals
Fireball
Fireball
Bats Minions Goblin Gang Rascals Fireball
Bats Fireball
Fireball

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