My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Baby Dragon
Zap
Bats Archers
Barbarian Barrel
Archers Knight Executioner
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Mini P.E.K.K.A Baby Dragon Executioner
Fireball
Archers Baby Dragon Executioner
Poison
Bats Archers Executioner
Lightning
Knight Mini P.E.K.K.A Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rage Baby Dragon Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Knight Mini P.E.K.K.A Baby Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Mini P.E.K.K.A Rage Baby Dragon
Archers
Knight Mini P.E.K.K.A Giant Baby Dragon
Knight
Bats Archers Baby Dragon Executioner
Mini P.E.K.K.A
Giant Bats Archers Rage Baby Dragon
Giant
Bats Mini P.E.K.K.A Rage Archers Baby Dragon Executioner
Rage
Giant Bats Mini P.E.K.K.A
Baby Dragon
Knight Bats Archers Mini P.E.K.K.A Giant
Executioner
Knight Giant

Defense Synergies 3 8

Bats
Knight Mini P.E.K.K.A Baby Dragon
Archers
Knight Mini P.E.K.K.A Baby Dragon
Knight
Bats Archers Executioner Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Archers Knight Baby Dragon Executioner
Giant
Rage
Baby Dragon
Bats Archers Knight Mini P.E.K.K.A
Executioner
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Mini P.E.K.K.A Bats Knight Executioner
Mini P.E.K.K.A Bats Archers Knight Executioner
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A
Bats Archers Baby Dragon Executioner
Bats Archers Baby Dragon Executioner
Baby Dragon
Mini P.E.K.K.A
Knight Archers Mini P.E.K.K.A
Bats Archers Executioner Knight Baby Dragon
Executioner Bats Archers Baby Dragon
Mini P.E.K.K.A Bats Knight
Executioner Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Executioner
Bats Archers Knight Baby Dragon Executioner
Baby Dragon Executioner Bats Archers Knight
Mini P.E.K.K.A
Bats Archers Knight Mini P.E.K.K.A Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Archers Knight Mini P.E.K.K.A Baby Dragon Executioner
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A Executioner
Executioner Bats Archers Baby Dragon
Mini P.E.K.K.A Bats Archers Knight
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A Baby Dragon
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Executioner
Archers Baby Dragon Executioner
Bats Archers Knight Mini P.E.K.K.A Baby Dragon Executioner
Bats Executioner Archers Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Executioner
Baby Dragon
Knight
Executioner Baby Dragon
Executioner Bats Baby Dragon
Archers Baby Dragon Executioner
Baby Dragon Executioner
Bats Mini P.E.K.K.A
Knight
Archers Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Bats Archers Baby Dragon Executioner
Bats
Mini P.E.K.K.A
Bats Archers
Archers Baby Dragon Executioner
Knight Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon Executioner
Executioner
Bats Baby Dragon
Bats Executioner
Baby Dragon Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: