My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Valkyrie Wizard
Fireball
Archers Goblin Gang Wizard
Poison
Bats Archers Goblin Gang Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Archers Goblin Gang Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Rage
Archers
Valkyrie Mega Knight
Goblin Gang
Valkyrie
Valkyrie
Bats Archers Goblin Gang Wizard
Wizard
Valkyrie Rage Mega Knight
Rage
Bats Wizard
The Log
Mega Knight
Mega Knight
Bats Archers Wizard The Log

Defense Synergies 1 13

Bats
Valkyrie The Log Mega Knight
Archers
Valkyrie Goblin Gang The Log Mega Knight
Goblin Gang
Archers Valkyrie The Log
Valkyrie
Archers Bats Goblin Gang Wizard The Log
Wizard
Valkyrie The Log Mega Knight
Rage
The Log
Bats Archers Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Bats Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Bats Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Bats Archers Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Bats Archers Valkyrie Mega Knight
Bats Archers Goblin Gang Wizard
Valkyrie The Log Mega Knight
Goblin Gang
Goblin Gang Archers Valkyrie Mega Knight
Bats Archers Goblin Gang Valkyrie Wizard The Log Mega Knight
Bats Archers Goblin Gang Wizard
Mega Knight Bats Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Valkyrie
Mega Knight Bats Archers Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Archers Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers
Archers Goblin Gang Valkyrie Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Bats The Log
Goblin Gang Valkyrie Mega Knight
Wizard Bats Archers Goblin Gang
Goblin Gang Bats Archers Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie The Log
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie Mega Knight
Goblin Gang Bats Archers Valkyrie The Log
Bats Valkyrie Mega Knight Archers Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats
Archers Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang
Valkyrie Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Archers Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Archers Wizard
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Archers Goblin Gang
Archers Wizard
The Log
Goblin Gang Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
Bats Goblin Gang The Log
Bats
The Log Mega Knight

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