My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Archers Goblin Gang Skeleton Army Clone Witch
Zap
Bats Archers Goblin Gang Skeleton Army Clone Witch
Barbarian Barrel
Archers Goblin Gang Skeleton Army Clone Witch Giant Skeleton
The Log
Archers Goblin Gang Skeleton Army Clone Witch Giant Skeleton
Earthquake
Archers Goblin Gang Skeleton Army Clone Witch
Arrows
Bats Archers Goblin Gang Skeleton Army Clone Witch
Royal Delivery
Bats Archers Goblin Gang Skeleton Army Clone Witch Giant Skeleton
Fireball
Archers Goblin Gang Skeleton Army Clone Witch
Poison
Bats Archers Goblin Gang Skeleton Army Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Skeleton Army Clone Fireball Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone
Archers
Giant Skeleton
Goblin Gang
Clone Giant Skeleton
Fireball
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats Goblin Gang Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Bats Clone Archers Goblin Gang Witch

Defense Synergies 0 9

Bats
Giant Skeleton
Archers
Goblin Gang Skeleton Army Witch Giant Skeleton
Goblin Gang
Archers Skeleton Army Giant Skeleton
Fireball
Skeleton Army
Archers Goblin Gang Giant Skeleton
Clone
Witch
Archers Giant Skeleton
Giant Skeleton
Bats Archers Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Bats Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bats Archers Giant Skeleton
Skeleton Army Witch Bats Goblin Gang
Fireball Skeleton Army Giant Skeleton
Goblin Gang Fireball Skeleton Army Bats Archers
Bats Archers Goblin Gang Fireball Witch
Fireball Giant Skeleton
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Giant Skeleton
Bats Archers Goblin Gang Skeleton Army Witch Fireball Giant Skeleton
Bats Archers Goblin Gang Fireball Witch
Skeleton Army Bats Goblin Gang Fireball Witch Giant Skeleton
Fireball Skeleton Army Bats Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Bats Goblin Gang Fireball Skeleton Army Witch
Fireball Bats Archers Goblin Gang Skeleton Army Witch
Witch Bats Archers Fireball Giant Skeleton
Goblin Gang Skeleton Army Bats Archers Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Fireball Witch Giant Skeleton
Fireball Archers Goblin Gang
Goblin Gang Skeleton Army Giant Skeleton Bats Witch
Goblin Gang Skeleton Army Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang Skeleton Army Witch
Fireball Bats Archers Goblin Gang Witch
Goblin Gang Skeleton Army Bats Archers Fireball Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Bats Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Fireball Witch
Archers Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bats Archers Fireball Giant Skeleton
Bats Archers Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Bats Witch
Archers Witch
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Archers Fireball
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Archers Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Bats Archers Goblin Gang Fireball Skeleton Army Witch
Fireball Archers Witch
Fireball
Fireball Goblin Gang
Fireball
Fireball Giant Skeleton
Bats Goblin Gang Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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