My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Baby Dragon Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Baby Dragon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Furnace Baby Dragon Miner Princess
Zap
Bats Archers Furnace Princess
Barbarian Barrel
Archers Furnace Princess Ice Wizard
The Log
Archers Furnace Princess
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace Princess
Royal Delivery
Bats Archers Baby Dragon Miner Princess Ice Wizard
Fireball
Archers Furnace Baby Dragon Princess Ice Wizard
Poison
Bats Archers Furnace Princess Ice Wizard
Lightning
Furnace Baby Dragon Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tornado Miner Princess Ice Wizard Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Tornado Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Baby Dragon
Archers
Baby Dragon Miner
Furnace
Miner Baby Dragon Princess
Tornado
Baby Dragon Princess Ice Wizard
Baby Dragon
Tornado Bats Archers Furnace Miner Ice Wizard
Miner
Bats Furnace Archers Baby Dragon
Princess
Furnace Tornado
Ice Wizard
Tornado Baby Dragon

Defense Synergies 2 12

Bats
Baby Dragon Ice Wizard
Archers
Furnace Tornado Baby Dragon Ice Wizard
Furnace
Archers Tornado Baby Dragon Ice Wizard
Tornado
Ice Wizard Archers Furnace Baby Dragon Princess
Baby Dragon
Ice Wizard Bats Archers Furnace Tornado
Miner
Princess
Tornado Ice Wizard
Ice Wizard
Tornado Baby Dragon Bats Archers Furnace Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Bats Furnace Ice Wizard
Furnace Tornado Bats Archers Ice Wizard
Bats Furnace Ice Wizard
Tornado Princess
Tornado Bats Archers Furnace Baby Dragon Ice Wizard
Bats Furnace Tornado Archers Baby Dragon Princess Ice Wizard
Baby Dragon
Furnace Tornado Princess Ice Wizard
Tornado Archers Miner Ice Wizard
Bats Archers Ice Wizard Furnace Tornado Baby Dragon Princess
Bats Archers Furnace Tornado Baby Dragon Princess Ice Wizard
Furnace Bats Ice Wizard
Bats Furnace Tornado Baby Dragon Princess
Furnace
Tornado Furnace
Bats Furnace Tornado
Bats Archers Furnace Tornado Baby Dragon Ice Wizard
Furnace Tornado Baby Dragon Bats Archers Princess Ice Wizard
Tornado
Bats Archers Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace
Archers Baby Dragon Miner
Bats Furnace
Bats Tornado
Furnace Bats Archers Tornado Baby Dragon Princess Ice Wizard
Bats Archers Furnace Ice Wizard
Bats Tornado Baby Dragon
Bats
Tornado
Archers Furnace Baby Dragon Princess
Bats Archers Furnace Tornado Baby Dragon
Bats Archers Baby Dragon Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Tornado Baby Dragon Miner Princess Ice Wizard
Baby Dragon Miner
Furnace Baby Dragon
Bats Furnace Tornado Baby Dragon Princess Ice Wizard
Archers Furnace Tornado Baby Dragon Princess
Tornado Baby Dragon Princess Ice Wizard
Miner Tornado
Bats Tornado
Miner Tornado Princess
Archers Tornado Baby Dragon Princess
Baby Dragon Miner Princess
Baby Dragon Princess
Princess Furnace Baby Dragon
Furnace Baby Dragon Princess
Furnace Baby Dragon Princess
Tornado
Bats
Archers Baby Dragon Princess
Tornado Baby Dragon Miner Princess
Baby Dragon
Tornado Princess
Tornado
Baby Dragon
Tornado Furnace Baby Dragon Princess Ice Wizard
Miner Tornado Baby Dragon Princess Ice Wizard
Tornado Baby Dragon Miner Princess
Miner Tornado Baby Dragon
Bats Archers Furnace Tornado Baby Dragon Princess Ice Wizard
Bats
Miner
Princess
Princess
Bats Archers Princess
Archers Tornado Baby Dragon Princess Ice Wizard
Miner Baby Dragon Princess
Baby Dragon Princess
Tornado
Bats Tornado Baby Dragon Princess
Bats Tornado Princess
Tornado Baby Dragon Miner Princess

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