My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Guards Prince
Giant Snowball
Bats Archers Goblin Barrel Guards Princess
Zap
Bats Archers Firecracker Goblin Barrel Guards Prince Princess
Barbarian Barrel
Archers Firecracker Goblin Barrel Guards Princess
The Log
Archers Firecracker Goblin Barrel Guards Prince Princess
Earthquake
Archers Firecracker Goblin Barrel Guards
Arrows
Bats Archers Firecracker Goblin Barrel Guards Princess
Royal Delivery
Bats Archers Firecracker Goblin Barrel Guards Prince Princess
Fireball
Archers Firecracker Goblin Barrel Princess
Poison
Bats Archers Firecracker Guards Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Firecracker Goblin Barrel Guards Princess Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Goblin Barrel Prince
Archers
Prince
Firecracker
Bats Goblin Barrel Prince Princess
Rage
Bats Prince
Goblin Barrel
Prince Bats Firecracker Guards Princess
Guards
Goblin Barrel
Prince
Goblin Barrel Bats Archers Firecracker Rage Princess
Princess
Firecracker Goblin Barrel Prince

Defense Synergies 0 9

Bats
Firecracker Prince
Archers
Firecracker Guards
Firecracker
Bats Archers Guards Prince Princess
Rage
Goblin Barrel
Guards
Archers Firecracker Prince Princess
Prince
Bats Firecracker Guards
Princess
Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Prince
Prince Bats Archers
Prince Bats Firecracker Guards
Firecracker Prince Princess
Bats Archers Firecracker Guards
Bats Archers Firecracker Princess
Prince Princess
Guards Archers Firecracker Prince
Bats Archers Guards Firecracker Princess
Bats Archers Firecracker Princess
Prince Bats Guards
Bats Firecracker Guards Prince Princess
Prince
Prince
Bats Firecracker Prince
Bats Archers Firecracker Guards Prince
Bats Archers Firecracker Guards Princess
Prince
Bats Archers Firecracker Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Prince
Archers Firecracker Prince
Guards Bats Prince
Guards Prince Bats
Guards Prince
Firecracker Bats Archers Princess
Guards Prince Bats Archers
Prince
Bats Firecracker Prince
Guards
Bats Guards Prince
Guards Prince
Prince Guards
Archers Firecracker Princess
Guards Bats Archers Firecracker Prince
Bats Archers Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards
Firecracker Princess
Firecracker Guards Prince
Firecracker
Firecracker Bats Princess
Archers Firecracker Princess
Firecracker Princess
Firecracker
Bats Guards Prince
Firecracker Prince Princess
Archers Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker Prince
Firecracker Princess
Firecracker Princess
Bats
Archers Firecracker Prince Princess
Firecracker Princess
Prince
Princess
Prince
Firecracker Princess
Firecracker Princess
Prince Princess
Firecracker
Bats Archers Firecracker Princess
Bats Firecracker Guards
Firecracker Princess
Prince
Firecracker Princess
Bats Archers Guards Prince Princess
Archers Firecracker Princess
Firecracker Prince Princess
Firecracker Princess
Firecracker Prince
Bats Firecracker Guards Princess
Firecracker Bats Princess
Firecracker Prince Princess

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