My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Sparky
Giant Snowball
Bats Archers Electro Dragon
Zap
Bats Archers Sparky
Barbarian Barrel
Archers Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Electro Dragon Sparky
Fireball
Archers Electro Dragon Sparky
Poison
Bats Archers Electro Dragon Sparky
Lightning
Mini P.E.K.K.A Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Fireball Mini P.E.K.K.A Giant Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Archers Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Sparky
Archers
Mini P.E.K.K.A Giant Electro Dragon
Fireball
Giant The Log Sparky
Mini P.E.K.K.A
Giant Sparky Bats Archers The Log
Giant
Bats Mini P.E.K.K.A Electro Dragon Sparky Archers Fireball The Log
Electro Dragon
Giant Archers Sparky
The Log
Fireball Mini P.E.K.K.A Giant Sparky
Sparky
Mini P.E.K.K.A Giant Bats Fireball Electro Dragon The Log

Defense Synergies 2 9

Bats
Mini P.E.K.K.A The Log Sparky
Archers
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Archers Fireball Electro Dragon
Giant
Electro Dragon
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Bats Archers Electro Dragon Sparky
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log Sparky
Mini P.E.K.K.A Sparky Bats Electro Dragon The Log
Mini P.E.K.K.A Sparky Bats Archers Electro Dragon
Mini P.E.K.K.A Sparky Bats Electro Dragon
Fireball Mini P.E.K.K.A The Log Sparky
Fireball The Log Bats Archers Electro Dragon
Bats Archers Fireball Electro Dragon
Fireball Electro Dragon The Log Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Sparky
Bats Archers Fireball Electro Dragon The Log
Bats Archers Fireball Electro Dragon
Mini P.E.K.K.A Sparky Bats Fireball Electro Dragon The Log
Fireball Sparky Bats Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Sparky
Sparky Bats Fireball Mini P.E.K.K.A Electro Dragon
Fireball Bats Archers Electro Dragon The Log
The Log Bats Archers Fireball Electro Dragon
Mini P.E.K.K.A Sparky
Bats Archers Fireball Mini P.E.K.K.A Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Sparky
Fireball Archers Mini P.E.K.K.A Electro Dragon The Log
Bats Mini P.E.K.K.A Electro Dragon The Log Sparky
Mini P.E.K.K.A Bats Fireball The Log Sparky
Mini P.E.K.K.A Sparky
Fireball Bats Archers Electro Dragon
Mini P.E.K.K.A Sparky Bats Archers Fireball
Mini P.E.K.K.A Sparky
Electro Dragon Bats Fireball Mini P.E.K.K.A The Log Sparky
Sparky
Bats Mini P.E.K.K.A Electro Dragon Sparky
Fireball The Log
Mini P.E.K.K.A Fireball Sparky
Archers Fireball Electro Dragon Sparky
Electro Dragon Sparky Bats Archers Fireball Mini P.E.K.K.A The Log
Bats Archers Fireball Mini P.E.K.K.A Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Bats Electro Dragon
Archers The Log Sparky
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Bats Fireball Mini P.E.K.K.A Electro Dragon Sparky
Fireball Electro Dragon The Log Sparky
Fireball Archers Electro Dragon
Fireball The Log Sparky
Fireball Electro Dragon
Fireball The Log Sparky
Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon The Log Sparky
Fireball Sparky
Bats Mini P.E.K.K.A Sparky
Archers Fireball Mini P.E.K.K.A Electro Dragon The Log Sparky
Fireball Electro Dragon The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Sparky
Fireball The Log Electro Dragon Sparky
Fireball Electro Dragon The Log Sparky
Fireball The Log Sparky
Bats Archers Fireball Electro Dragon Sparky
Electro Dragon Bats Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon Sparky
Sparky
Fireball The Log Sparky
Bats Archers Fireball Electro Dragon
Fireball Archers Electro Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Electro Dragon Sparky
The Log Fireball Electro Dragon
Fireball Sparky
Electro Dragon Sparky
Electro Dragon Bats Fireball The Log Sparky
Bats Fireball Electro Dragon
Electro Dragon Fireball The Log Sparky

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