My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Wizard Graveyard
Fireball
Archers Wizard
Poison
Bats Archers Wizard Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tornado Fireball Freeze Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Graveyard
Archers
Giant Graveyard
Fireball
Tornado Graveyard Giant Freeze
Giant
Bats Graveyard Archers Fireball Wizard Tornado
Wizard
Tornado Giant
Tornado
Fireball Wizard Giant Freeze Graveyard
Freeze
Graveyard Fireball Tornado
Graveyard
Fireball Giant Freeze Bats Archers Tornado

Defense Synergies 2 4

Bats
Freeze
Archers
Tornado
Fireball
Tornado Freeze
Giant
Wizard
Tornado Freeze
Tornado
Fireball Wizard Archers
Freeze
Bats Fireball Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Bats
Tornado Bats Archers Freeze
Bats
Fireball Tornado
Fireball Tornado Freeze Bats Archers
Bats Tornado Archers Fireball Wizard Freeze
Fireball
Tornado
Tornado Archers
Bats Archers Fireball Wizard Tornado Freeze
Bats Archers Fireball Wizard Tornado
Bats Fireball Wizard Freeze
Fireball Wizard Bats Tornado Freeze
Tornado Fireball Freeze
Wizard Bats Fireball Tornado
Fireball Bats Archers Wizard Tornado
Wizard Tornado Freeze Bats Archers Fireball
Tornado
Wizard Bats Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers Wizard
Bats
Bats Fireball Tornado
Fireball Wizard Bats Archers Tornado Freeze
Bats Archers Fireball
Freeze Bats Fireball Tornado
Bats
Fireball Tornado
Fireball Wizard
Wizard Archers Fireball
Bats Archers Fireball Tornado Freeze
Bats Archers Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Tornado
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Bats Tornado Freeze
Archers Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Bats Fireball Tornado
Fireball Wizard Tornado
Fireball Archers Wizard Tornado
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Bats
Archers Fireball Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Bats Archers Fireball Wizard Tornado
Bats Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Bats Archers Fireball Freeze
Fireball Archers Wizard Tornado
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats Fireball Tornado Freeze
Bats Fireball Tornado
Fireball Tornado Freeze

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