My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Golem Furnace Cannon Cart Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem Cannon Cart Sparky
Giant Snowball
Bats Archers Furnace
Zap
Bats Archers Furnace Cannon Cart Sparky
Barbarian Barrel
Archers Elixir Golem Furnace Cannon Cart Sparky
The Log
Archers Elixir Golem Furnace Cannon Cart Sparky
Earthquake
Archers Elixir Golem Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Elixir Golem Cannon Cart Sparky
Fireball
Archers Elixir Golem Furnace Cannon Cart Sparky
Poison
Bats Archers Elixir Golem Furnace Sparky
Lightning
Furnace Cannon Cart Sparky
Rocket
Furnace Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Elixir Golem Furnace Cannon Cart Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Archers Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Cannon Cart Sparky
Archers
Elixir Golem Mega Knight
Elixir Golem
Bats Archers Furnace Mirror Sparky
Furnace
Elixir Golem Mirror Cannon Cart Sparky
Mirror
Elixir Golem Furnace Cannon Cart Sparky
Cannon Cart
Bats Furnace Mirror
Sparky
Bats Elixir Golem Furnace Mirror
Mega Knight
Bats Archers

Defense Synergies 1 9

Bats
Cannon Cart Sparky Mega Knight
Archers
Furnace Cannon Cart Mega Knight
Elixir Golem
Furnace
Mirror Archers Cannon Cart
Mirror
Furnace Sparky Mega Knight
Cannon Cart
Bats Archers Furnace
Sparky
Bats Mirror
Mega Knight
Bats Archers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Sparky
Sparky Bats Furnace Cannon Cart Mega Knight
Furnace Sparky Mega Knight Bats Archers Cannon Cart
Sparky Bats Furnace Cannon Cart Mega Knight
Sparky Mega Knight
Bats Archers Furnace Cannon Cart Mega Knight
Bats Furnace Archers
Cannon Cart Sparky Mega Knight
Sparky Furnace
Archers Cannon Cart Sparky Mega Knight
Bats Archers Furnace Cannon Cart Mega Knight
Bats Archers Furnace
Furnace Sparky Mega Knight Bats Cannon Cart
Sparky Mega Knight Bats Furnace Cannon Cart
Sparky Furnace Cannon Cart Mega Knight
Furnace Sparky Mega Knight
Sparky Mega Knight Bats Furnace Cannon Cart
Mega Knight Bats Archers Furnace Cannon Cart
Furnace Bats Archers Cannon Cart Mega Knight
Sparky Cannon Cart
Mega Knight Bats Archers Furnace Cannon Cart Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Furnace Cannon Cart Sparky
Archers Cannon Cart Mega Knight
Mega Knight Bats Furnace Cannon Cart Sparky
Mega Knight Bats Cannon Cart Sparky
Cannon Cart Sparky Mega Knight
Furnace Bats Archers
Sparky Bats Archers Furnace Cannon Cart
Mega Knight Cannon Cart Sparky
Mega Knight Bats Cannon Cart Sparky
Sparky
Mega Knight Bats Cannon Cart Sparky
Mega Knight
Cannon Cart Mega Knight Sparky
Archers Furnace Cannon Cart Sparky Mega Knight
Sparky Bats Archers Furnace Cannon Cart
Bats Mega Knight Archers Cannon Cart Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Cannon Cart Sparky
Cannon Cart Sparky
Furnace Sparky Mega Knight
Bats Furnace
Archers Furnace Sparky
Bats Sparky
Cannon Cart Sparky
Archers
Cannon Cart Sparky
Cannon Cart
Furnace Cannon Cart Sparky
Furnace Cannon Cart Sparky
Furnace Cannon Cart Sparky Mega Knight
Sparky
Bats Sparky
Archers Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Cannon Cart
Furnace Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Bats Archers Furnace Sparky
Bats
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Bats Archers Cannon Cart
Archers
Cannon Cart Sparky Mega Knight
Sparky
Cannon Cart Sparky Mega Knight
Bats Sparky
Bats
Cannon Cart Sparky Mega Knight

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