Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Bad

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Bomber Valkyrie Witch Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Army Lava Hound
Giant Snowball Bats Skeleton Army Witch Lava Hound
Zap Bats Skeleton Army Witch
Barbarian Barrel Archers Skeleton Army Witch
The Log Archers Bomber Skeleton Army Witch
Earthquake Skeleton Army Witch
Arrows Bats Archers Skeleton Army Witch Lava Hound
Royal Delivery Bats
Fireball Archers Bomber Witch Lava Hound
Poison Bats Archers Bomber Skeleton Army Witch Lava Hound
Lightning Valkyrie Witch
Rocket Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Bomber Skeleton Army Fireball Valkyrie Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Bomber Skeleton Army

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Lava Hound Valkyrie
Archers +
Bomber + Valkyrie
Fireball + Lava Hound
+ Bomber Witch Bats
+ Lava Hound
+ Valkyrie
+ Bats Skeleton Army Fireball

Counters   54 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Archers Skeleton Army Witch Bats Fireball
Valkyrie Skeleton Army Fireball Archers Witch
Fireball
Witch Archers Skeleton Army Valkyrie Fireball Bats Bomber
Bomber Fireball Valkyrie Skeleton Army Archers
Fireball Witch Archers
Valkyrie Bomber Fireball Skeleton Army Witch
Skeleton Army Archers Bats Witch
Valkyrie Skeleton Army Bomber Witch
Valkyrie Skeleton Army Witch
Archers Bats Fireball Witch
Witch Archers Valkyrie Fireball Skeleton Army
Bomber Valkyrie Witch Skeleton Army
Skeleton Army Valkyrie Bats Bomber Witch Archers
Skeleton Army Valkyrie Fireball Bats
Skeleton Army Bats Witch Bomber
Bomber Valkyrie Bats
Skeleton Army Fireball Valkyrie Bomber Witch
Fireball Witch Bomber Archers
Fireball Archers Bats Witch
Fireball Valkyrie Witch Skeleton Army
Skeleton Army Bats
Fireball Witch
Skeleton Army Archers Witch Valkyrie Bats
Fireball Witch
Valkyrie Fireball
Fireball Bomber Valkyrie Skeleton Army
Fireball
Bomber Valkyrie Witch Fireball
Fireball Skeleton Army Valkyrie
Fireball Archers Valkyrie Bomber Skeleton Army Witch
Skeleton Army Bomber Archers Bats Witch Valkyrie Fireball
Skeleton Army Fireball Bats Bomber Archers Valkyrie
Archers Bomber Valkyrie Skeleton Army Bats Witch
Fireball Archers
Witch Archers
Witch Valkyrie Fireball
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Valkyrie Bomber Fireball Witch
Archers Bats Witch Fireball
Skeleton Army Bats
Skeleton Army Valkyrie
Fireball Archers
Valkyrie Skeleton Army
Skeleton Army Valkyrie Archers Witch
Skeleton Army Valkyrie
Valkyrie Witch
Skeleton Army Bats Witch
Skeleton Army Bats Witch
Skeleton Army Bomber Witch Archers Valkyrie Bats
Fireball Valkyrie Archers Bomber Bats
Skeleton Army Valkyrie Witch Bats
Bats Witch Skeleton Army Valkyrie
Valkyrie Archers Skeleton Army Witch
Fireball Valkyrie
Fireball Valkyrie Witch Bomber Archers Skeleton Army
Archers Skeleton Army Fireball Witch Bats
Valkyrie Skeleton Army Archers Witch Bomber Fireball
Skeleton Army Valkyrie Archers Fireball
Skeleton Army
Valkyrie Archers Skeleton Army Witch Bats
Skeleton Army Valkyrie Witch
Witch Bats Lava Hound Fireball Archers
Valkyrie Witch Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Valkyrie Witch Bomber Bats Skeleton Army Archers Fireball
Bomber Witch Archers Bats
Skeleton Army Bats Valkyrie Bomber Archers Witch
Archers Bomber Witch Valkyrie
Witch Archers Bats Fireball
Valkyrie Archers Witch Bomber
Fireball Bomber Archers Witch Valkyrie
Skeleton Army Archers Valkyrie Bomber Witch Bats
Archers Witch Fireball
Fireball Valkyrie Bomber Bats
Fireball Skeleton Army
Skeleton Army Valkyrie
Archers Bomber Witch
Fireball Bomber Witch Archers
Skeleton Army Bats Witch Fireball
Bats Valkyrie
Fireball
Fireball Valkyrie Witch Archers Bomber