My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs Giant Skeleton
Giant Snowball
Bats Archers Royal Hogs Lumberjack
Zap
Bats Archers Royal Hogs
Barbarian Barrel
Archers Tesla Wizard Royal Hogs Giant Skeleton Lumberjack
The Log
Archers Royal Hogs Giant Skeleton Lumberjack
Earthquake
Archers Tesla Royal Hogs
Arrows
Bats Archers Royal Hogs
Royal Delivery
Bats Archers Wizard Royal Hogs Giant Skeleton Lumberjack
Fireball
Archers Tesla Wizard Royal Hogs Lumberjack
Poison
Bats Archers Wizard Royal Hogs
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Tesla Lumberjack Wizard Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Tesla

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Royal Hogs Lumberjack
Archers
Arrows Royal Hogs Giant Skeleton Lumberjack
Arrows
Royal Hogs Archers Giant Skeleton Lumberjack
Tesla
Wizard
Royal Hogs Giant Skeleton Lumberjack
Royal Hogs
Arrows Bats Archers Wizard Lumberjack
Giant Skeleton
Bats Archers Arrows Wizard Lumberjack
Lumberjack
Bats Archers Arrows Wizard Royal Hogs Giant Skeleton

Defense Synergies 0 13

Bats
Tesla Giant Skeleton Lumberjack
Archers
Tesla Giant Skeleton Lumberjack
Arrows
Tesla Giant Skeleton Lumberjack
Tesla
Bats Archers Arrows Wizard
Wizard
Tesla Giant Skeleton Lumberjack
Royal Hogs
Giant Skeleton
Bats Archers Arrows Wizard Lumberjack
Lumberjack
Bats Archers Arrows Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Lumberjack Bats Tesla
Tesla Lumberjack Bats Archers Giant Skeleton
Tesla Lumberjack Bats
Arrows Giant Skeleton Lumberjack
Arrows Bats Archers Tesla Lumberjack
Bats Tesla Archers Arrows Wizard
Arrows Tesla Giant Skeleton
Tesla Lumberjack
Archers Tesla Giant Skeleton Lumberjack
Bats Archers Arrows Tesla Wizard Giant Skeleton Lumberjack
Arrows Tesla Bats Archers Wizard
Tesla Lumberjack Bats Wizard Giant Skeleton
Wizard Bats Arrows Tesla Lumberjack
Tesla Lumberjack
Tesla Lumberjack
Tesla Wizard Bats Arrows Lumberjack
Arrows Tesla Bats Archers Wizard Lumberjack
Arrows Wizard Bats Archers Tesla Giant Skeleton Lumberjack
Tesla Lumberjack
Wizard Bats Archers Arrows Tesla Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tesla Giant Skeleton
Archers Arrows Tesla Wizard Lumberjack
Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats Tesla
Giant Skeleton Tesla Lumberjack
Arrows Wizard Bats Archers Tesla
Bats Archers Tesla Giant Skeleton Lumberjack
Giant Skeleton Tesla Lumberjack
Giant Skeleton Bats
Tesla
Bats Tesla Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Tesla Wizard Lumberjack
Wizard Archers Tesla
Tesla Bats Archers Giant Skeleton Lumberjack
Bats Arrows Archers Tesla Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Bats
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Archers Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Archers Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Archers
Archers Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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