My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Flying Machine Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Prince
Giant Snowball
Bats Archers Flying Machine
Zap
Bats Archers Royal Giant Flying Machine Prince
Barbarian Barrel
Archers
The Log
Archers Royal Giant Mini P.E.K.K.A Prince
Earthquake
Archers
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Mini P.E.K.K.A Flying Machine Prince
Fireball
Archers Flying Machine
Poison
Bats Archers Flying Machine
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Mini P.E.K.K.A Flying Machine Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Mini P.E.K.K.A Flying Machine Prince
Archers
Arrows Royal Giant Mini P.E.K.K.A Prince Mega Knight
Arrows
Royal Giant Archers Mini P.E.K.K.A Prince Mega Knight
Royal Giant
Bats Arrows Archers Flying Machine
Mini P.E.K.K.A
Bats Archers Arrows Mega Knight
Flying Machine
Bats Royal Giant Prince Mega Knight
Prince
Mega Knight Bats Archers Arrows Flying Machine
Mega Knight
Bats Prince Archers Arrows Mini P.E.K.K.A Flying Machine

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Prince Mega Knight
Archers
Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Prince
Royal Giant
Mini P.E.K.K.A
Bats Archers Arrows
Flying Machine
Prince Mega Knight
Prince
Bats Arrows Flying Machine
Mega Knight
Arrows Bats Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Bats Flying Machine Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bats Archers
Mini P.E.K.K.A Prince Bats Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Bats Archers Flying Machine Mega Knight
Bats Archers Arrows Flying Machine
Arrows Flying Machine Mega Knight
Mini P.E.K.K.A Prince
Archers Mini P.E.K.K.A Prince Mega Knight
Bats Archers Arrows Flying Machine Mega Knight
Arrows Bats Archers Flying Machine
Mini P.E.K.K.A Prince Mega Knight Bats Flying Machine
Mega Knight Bats Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Archers Flying Machine Prince
Arrows Bats Archers Flying Machine Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Bats Archers Arrows Mini P.E.K.K.A Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Prince
Archers Arrows Mini P.E.K.K.A Flying Machine Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Mega Knight
Arrows Bats Archers Flying Machine
Mini P.E.K.K.A Prince Bats Archers Flying Machine
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Mini P.E.K.K.A Flying Machine Prince
Mega Knight Bats Mini P.E.K.K.A Flying Machine Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight
Archers Flying Machine Mega Knight
Bats Archers Mini P.E.K.K.A Flying Machine Prince
Bats Arrows Mega Knight Archers Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Prince
Arrows Mega Knight
Arrows Bats Flying Machine
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats Mini P.E.K.K.A Prince
Arrows Flying Machine Prince
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine Prince
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Flying Machine Prince Mega Knight
Arrows Flying Machine Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Flying Machine
Arrows Mega Knight
Arrows Flying Machine
Arrows Flying Machine Prince Mega Knight
Arrows
Bats Archers Arrows Flying Machine
Bats Flying Machine
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Archers Flying Machine Prince
Archers Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine Prince Mega Knight
Arrows Flying Machine
Arrows
Flying Machine Prince Mega Knight
Bats Flying Machine
Bats Flying Machine
Flying Machine Prince Mega Knight

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