My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Ram Rider
Giant Snowball
Bats Archers Guards Ram Rider
Zap
Bats Archers Guards Ram Rider
Barbarian Barrel
Archers Guards Executioner
The Log
Archers Mini P.E.K.K.A Guards Ram Rider
Earthquake
Archers Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Mini P.E.K.K.A Guards Executioner Ram Rider
Fireball
Archers Executioner Ram Rider
Poison
Bats Archers Guards Executioner
Lightning
Mini P.E.K.K.A Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Guards Mini P.E.K.K.A Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Ram Rider
Archers
Arrows Mini P.E.K.K.A Ram Rider Mega Knight
Arrows
Archers Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Archers Arrows Ram Rider Mega Knight
Guards
Ram Rider
Executioner
Mega Knight
Ram Rider
Bats Archers Arrows Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Bats Archers Arrows Mini P.E.K.K.A Executioner Ram Rider

Defense Synergies 1 11

Bats
Mini P.E.K.K.A Mega Knight
Archers
Mini P.E.K.K.A Guards Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Guards Executioner Ram Rider
Guards
Archers Mini P.E.K.K.A Executioner
Executioner
Mini P.E.K.K.A Guards Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Arrows Bats Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Ram Rider
Mini P.E.K.K.A Bats Executioner Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bats Archers Executioner
Mini P.E.K.K.A Bats Guards Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Archers Guards Executioner Mega Knight
Bats Ram Rider Archers Arrows Executioner
Arrows Ram Rider Mega Knight
Mini P.E.K.K.A
Guards Archers Mini P.E.K.K.A Mega Knight
Bats Archers Guards Executioner Arrows Ram Rider Mega Knight
Arrows Executioner Bats Archers Ram Rider
Mini P.E.K.K.A Mega Knight Bats Guards Ram Rider
Executioner Mega Knight Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Executioner
Arrows Mega Knight Bats Archers Guards Executioner Ram Rider
Arrows Executioner Bats Archers Guards Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Bats Archers Arrows Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers
Archers Arrows Mini P.E.K.K.A Executioner Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Guards Mega Knight Bats Ram Rider
Mini P.E.K.K.A Guards Executioner Ram Rider Mega Knight
Arrows Executioner Bats Archers Ram Rider
Mini P.E.K.K.A Guards Bats Archers Ram Rider
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Guards Executioner Ram Rider
Archers Executioner Mega Knight
Guards Bats Archers Mini P.E.K.K.A Executioner
Bats Arrows Executioner Mega Knight Archers Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Executioner Ram Rider
Arrows
Arrows Guards
Executioner Arrows Mega Knight
Arrows Executioner Bats Ram Rider
Archers Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Bats Mini P.E.K.K.A Guards
Arrows Ram Rider
Archers Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Bats Archers Arrows Executioner
Bats Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers Guards
Archers Arrows Executioner Ram Rider
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats Guards
Bats Executioner
Executioner Mega Knight

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