My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Goblin Barrel
Zap
Bats Archers Goblin Barrel
Barbarian Barrel
Archers Goblin Barrel Executioner
The Log
Archers Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Mini P.E.K.K.A Goblin Barrel Executioner P.E.K.K.A
Fireball
Archers Goblin Barrel Executioner
Poison
Bats Archers Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Barrel Mini P.E.K.K.A Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Archers Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Bats Archers Arrows Mega Knight
Goblin Barrel
Bats Arrows P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Archers Goblin Barrel Executioner
Mega Knight
Bats Archers Arrows Mini P.E.K.K.A Goblin Barrel Executioner

Defense Synergies 1 10

Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Archers
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Executioner
Goblin Barrel
Executioner
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Archers Arrows
Mega Knight
Arrows Bats Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Executioner Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Archers Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Bats Archers Executioner Mega Knight
Bats Archers Arrows Executioner
Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A Mega Knight
Bats Archers Executioner Arrows Mega Knight
Arrows Executioner Bats Archers
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Executioner Mega Knight Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Mega Knight Bats Archers Executioner
Arrows Executioner Bats Archers Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Bats Archers Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner Bats Archers
Mini P.E.K.K.A P.E.K.K.A Bats Archers
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner
Archers Executioner Mega Knight
Bats Archers Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Arrows Executioner Mega Knight Archers Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Bats
Archers Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows
Archers Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Bats Archers Arrows Executioner
Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Bats Archers
Archers Arrows Executioner
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner P.E.K.K.A Mega Knight
Bats
Bats Executioner
Executioner Mega Knight

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