My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang Furnace
Zap
Bats Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Valkyrie Furnace Wizard
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Valkyrie Battle Healer Wizard
Fireball
Archers Goblin Gang Battle Healer Furnace Wizard
Poison
Bats Archers Goblin Gang Battle Healer Furnace Wizard
Lightning
Valkyrie Battle Healer Furnace Wizard
Rocket
Valkyrie Battle Healer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Valkyrie Battle Healer Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Healer
Archers
Valkyrie Battle Healer Arrows
Arrows
Archers Battle Healer
Goblin Gang
Valkyrie Battle Healer
Valkyrie
Bats Archers Goblin Gang Battle Healer Furnace Wizard
Battle Healer
Archers Bats Arrows Goblin Gang Valkyrie Furnace
Furnace
Valkyrie Battle Healer
Wizard
Valkyrie

Defense Synergies 1 15

Bats
Valkyrie Battle Healer
Archers
Valkyrie Goblin Gang Battle Healer Furnace
Arrows
Valkyrie Battle Healer Furnace
Goblin Gang
Archers Valkyrie Battle Healer Furnace
Valkyrie
Archers Bats Arrows Goblin Gang Battle Healer Furnace Wizard
Battle Healer
Bats Archers Arrows Goblin Gang Valkyrie Furnace
Furnace
Archers Arrows Goblin Gang Valkyrie Battle Healer
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Goblin Gang Valkyrie Battle Healer Furnace
Goblin Gang Furnace Bats Archers Valkyrie
Bats Goblin Gang Valkyrie Furnace
Arrows Valkyrie Battle Healer
Arrows Goblin Gang Bats Archers Valkyrie Furnace
Bats Furnace Archers Arrows Goblin Gang Wizard
Arrows Valkyrie Battle Healer
Goblin Gang Furnace
Goblin Gang Archers Valkyrie Battle Healer
Bats Archers Goblin Gang Valkyrie Arrows Furnace Wizard
Arrows Bats Archers Goblin Gang Furnace Wizard
Furnace Bats Goblin Gang Valkyrie Battle Healer Wizard
Valkyrie Wizard Bats Arrows Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Furnace
Wizard Bats Arrows Goblin Gang Valkyrie Furnace
Arrows Bats Archers Goblin Gang Valkyrie Battle Healer Furnace Wizard
Arrows Valkyrie Furnace Wizard Bats Archers Battle Healer
Goblin Gang Valkyrie Wizard Bats Archers Arrows Battle Healer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Battle Healer Furnace
Archers Arrows Goblin Gang Valkyrie Battle Healer Wizard
Goblin Gang Bats Valkyrie Battle Healer Furnace
Goblin Gang Valkyrie Bats Battle Healer
Goblin Gang Valkyrie Battle Healer
Arrows Furnace Wizard Bats Archers Goblin Gang
Goblin Gang Bats Archers Valkyrie Battle Healer Furnace
Valkyrie Battle Healer
Bats Valkyrie
Goblin Gang
Bats Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie Furnace
Goblin Gang Bats Archers Valkyrie Battle Healer Furnace
Bats Arrows Valkyrie Archers Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Furnace
Arrows Wizard Bats Furnace
Archers Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Bats
Archers Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Archers Arrows Furnace Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Archers Goblin Gang
Archers Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows
Bats Goblin Gang
Bats

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