My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Hog Rider Wizard Goblin Barrel Bowler Electro Wizard
Fireball
Minions Hog Rider Wizard Goblin Barrel Bowler Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Tornado Hog Rider Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Bowler
Hog Rider
Minions The Log Wizard Goblin Barrel Tornado Bowler Electro Wizard
Wizard
Tornado Hog Rider
Goblin Barrel
Hog Rider Bowler
Tornado
Wizard Hog Rider Bowler The Log
Bowler
Minions Hog Rider Goblin Barrel Tornado The Log Electro Wizard
The Log
Hog Rider Tornado Bowler
Electro Wizard
Hog Rider Bowler

Defense Synergies 3 9

Minions
Bowler The Log Electro Wizard
Hog Rider
Wizard
Tornado The Log Electro Wizard
Goblin Barrel
Tornado
Wizard Bowler The Log Electro Wizard
Bowler
Tornado The Log Minions Electro Wizard
The Log
Bowler Minions Wizard Tornado Electro Wizard
Electro Wizard
Minions Wizard Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard The Log Electro Wizard
Minions The Log Electro Wizard
Tornado Bowler Minions Electro Wizard
Minions Bowler Electro Wizard
Tornado Bowler The Log
Tornado Bowler The Log Minions Electro Wizard
Minions Tornado Electro Wizard Wizard
Bowler The Log Electro Wizard
Minions Tornado
Tornado Bowler Electro Wizard
Minions Electro Wizard Wizard Tornado Bowler The Log
Minions Wizard Tornado Electro Wizard
Bowler Minions Wizard The Log Electro Wizard
Wizard Bowler Minions Tornado The Log Electro Wizard
Electro Wizard
Tornado Bowler The Log Electro Wizard
Wizard Minions Tornado Bowler Electro Wizard
Minions Wizard Tornado Bowler The Log Electro Wizard
Wizard Tornado The Log Minions Bowler Electro Wizard
Tornado Electro Wizard
Wizard Bowler Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Electro Wizard Wizard Bowler The Log
Minions Bowler The Log Electro Wizard
Bowler Tornado The Log Electro Wizard
Bowler
Wizard Minions Tornado Electro Wizard
Minions Bowler Electro Wizard
Electro Wizard Minions Tornado The Log
Minions Bowler
Tornado Bowler The Log Electro Wizard
Bowler Wizard
Wizard Bowler
Electro Wizard Minions Tornado Bowler The Log
Minions Bowler Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler The Log Electro Wizard
The Log
The Log
Wizard Bowler The Log
Wizard Minions Tornado
Wizard Tornado Bowler The Log
The Log Wizard Tornado Bowler
The Log Wizard Tornado
Minions Tornado Bowler Electro Wizard
Wizard Tornado Bowler The Log Electro Wizard
Wizard Tornado
Bowler The Log
Minions
The Log
Wizard Bowler The Log
Wizard Bowler The Log
Tornado
Minions
Wizard Bowler The Log Electro Wizard
Wizard Tornado Bowler The Log
Minions Bowler The Log
Wizard Tornado
Tornado Bowler The Log
The Log
Tornado The Log Wizard Bowler
The Log Wizard Tornado Bowler Electro Wizard
Wizard Tornado Bowler The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Minions Wizard
Bowler
Wizard The Log
Electro Wizard
Wizard Bowler The Log
Electro Wizard Minions
Wizard Tornado Electro Wizard
The Log
Wizard Bowler Electro Wizard
The Log Wizard Bowler
Tornado
Minions Tornado Bowler The Log Electro Wizard
Tornado Electro Wizard
Tornado Bowler The Log Electro Wizard

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