My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Giant Snowball
Bats Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Zap
Bats Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Barrel Goblin Barrel Skeleton Army Clone
The Log
Skeleton Barrel Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Bats Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Royal Delivery
Bats Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Fireball
Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound
Poison
Bats Skeleton Barrel Skeleton Army Clone Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Barrel Goblin Barrel Skeleton Army Clone Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Barrel

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Lava Hound Zap Goblin Barrel Clone
Zap
Mirror Bats Skeleton Barrel Lava Hound
Skeleton Barrel
Bats Goblin Barrel Clone Zap Mirror Lava Hound
Mirror
Zap Goblin Barrel Skeleton Barrel Skeleton Army
Goblin Barrel
Skeleton Barrel Mirror Bats Skeleton Army Clone Lava Hound
Skeleton Army
Clone Mirror Goblin Barrel Lava Hound
Clone
Skeleton Barrel Skeleton Army Lava Hound Bats Goblin Barrel
Lava Hound
Bats Clone Zap Skeleton Barrel Goblin Barrel Skeleton Army

Defense Synergies 2 3

Bats
Zap
Zap
Mirror Bats Skeleton Barrel Skeleton Army
Skeleton Barrel
Zap
Mirror
Zap Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Zap
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Skeleton Army Bats Zap
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army
Skeleton Army Bats Zap
Bats Zap
Zap Skeleton Barrel
Skeleton Army
Skeleton Army
Bats Skeleton Army Zap
Bats Zap
Skeleton Army Bats Zap
Skeleton Army Bats Zap
Skeleton Army
Skeleton Army Zap
Bats Skeleton Army
Bats Zap Skeleton Army
Zap Bats
Skeleton Army Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Skeleton Barrel
Skeleton Army Bats Zap
Skeleton Army Bats Zap
Skeleton Army
Bats Zap Skeleton Barrel
Skeleton Army Bats
Skeleton Army
Zap Bats Skeleton Army
Skeleton Army
Bats
Skeleton Army Zap
Skeleton Army
Skeleton Army
Skeleton Army Bats Zap
Bats Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Zap
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats
Zap Skeleton Barrel
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Bats
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Zap
Zap Bats Skeleton Barrel
Zap
Zap
Zap Skeleton Barrel Bats Skeleton Army
Zap
Zap Skeleton Barrel
Zap
Zap Bats
Bats Zap
Zap Skeleton Barrel

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