My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Miner
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Miner
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Bowler Miner
Fireball
Minion Horde Goblin Barrel Skeleton Army Bowler
Poison
Minion Horde Skeleton Army
Lightning
Bowler
Rocket
Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tornado Miner Poison Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Minion Horde Poison Bowler
Minion Horde
Miner Zap
Goblin Barrel
Skeleton Army Bowler Miner
Skeleton Army
Goblin Barrel
Tornado
Zap Poison Bowler
Poison
Miner Zap Tornado Bowler
Bowler
Zap Goblin Barrel Tornado Poison Miner
Miner
Zap Minion Horde Poison Goblin Barrel Bowler

Defense Synergies 1 8

Zap
Minion Horde Skeleton Army Tornado Poison Bowler Miner
Minion Horde
Zap Tornado
Goblin Barrel
Skeleton Army
Zap
Tornado
Bowler Zap Minion Horde Poison
Poison
Zap Tornado
Bowler
Tornado Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Skeleton Army Tornado Bowler
Minion Horde Skeleton Army Bowler
Skeleton Army Tornado Poison Bowler
Skeleton Army Tornado Bowler Zap
Minion Horde Tornado Zap Poison
Bowler Zap Poison
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Bowler Miner
Minion Horde Skeleton Army Poison Zap Tornado Bowler
Minion Horde Zap Tornado Poison
Minion Horde Skeleton Army Bowler Zap
Skeleton Army Bowler Zap Minion Horde Tornado Poison
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado Zap Bowler
Minion Horde Skeleton Army Tornado Poison Bowler
Zap Minion Horde Skeleton Army Tornado Bowler
Zap Tornado Poison Bowler
Tornado
Skeleton Army Bowler Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Poison Zap Bowler Miner
Skeleton Army Zap Minion Horde Bowler
Skeleton Army Bowler Zap Minion Horde Tornado
Minion Horde Skeleton Army Bowler
Poison Zap Minion Horde Tornado
Skeleton Army Minion Horde Bowler
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army Tornado Poison
Minion Horde Skeleton Army
Minion Horde Bowler
Skeleton Army Zap Tornado Poison Bowler
Skeleton Army Bowler Minion Horde
Minion Horde Skeleton Army Bowler
Skeleton Army Zap Minion Horde Tornado Poison Bowler
Poison Bowler Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Tornado Bowler Miner
Minion Horde Poison Miner
Poison
Poison Zap Minion Horde Bowler
Poison Zap Minion Horde Tornado
Minion Horde Tornado Poison Bowler
Poison Zap Tornado Bowler
Poison Miner Zap Tornado
Minion Horde Tornado Poison Bowler
Poison Miner Zap Minion Horde Tornado Bowler
Poison Zap Tornado
Poison Bowler Miner
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison Bowler
Minion Horde Poison Bowler
Tornado Poison
Minion Horde
Zap Poison Bowler
Zap Tornado Poison Bowler Miner
Minion Horde Poison Bowler
Tornado Poison
Tornado Bowler
Zap Minion Horde Poison
Zap Tornado Poison Bowler
Minion Horde
Poison Miner Zap Tornado Bowler
Zap Tornado Poison Bowler Miner
Poison Miner Zap Tornado
Poison Zap Minion Horde Tornado
Zap Minion Horde Poison
Minion Horde Bowler
Poison Zap Minion Horde Miner
Zap Minion Horde Poison
Minion Horde
Poison Bowler
Zap Minion Horde Skeleton Army
Poison Zap Tornado
Poison Miner Minion Horde Bowler
Zap Poison Bowler
Zap Tornado Poison
Minion Horde
Zap Minion Horde Tornado Poison Bowler
Zap Tornado Poison
Poison Zap Tornado Bowler Miner

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