My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Goblin Barrel Guards
Giant Snowball
Minions Goblin Gang Battle Ram Goblin Barrel Guards
Zap
Minions Goblin Gang Battle Ram Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Goblin Barrel Guards
The Log
Ice Spirit Goblin Gang Battle Ram Goblin Barrel Guards
Earthquake
Goblin Gang Goblin Barrel Guards
Arrows
Ice Spirit Minions Goblin Gang Goblin Barrel Guards
Royal Delivery
Ice Spirit Minions Goblin Gang Battle Ram Goblin Barrel Guards
Fireball
Minions Goblin Gang Battle Ram Goblin Barrel
Poison
Minions Goblin Gang Guards
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Minions Goblin Gang Goblin Barrel Guards Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Battle Ram Goblin Barrel Guards
Zap
Ice Spirit Battle Ram Mirror Minions Guards
Minions
Ice Spirit Zap Battle Ram
Goblin Gang
Goblin Barrel Battle Ram Mirror
Battle Ram
Ice Spirit Zap Minions Goblin Gang Mirror Goblin Barrel
Mirror
Zap Goblin Barrel Goblin Gang Battle Ram
Goblin Barrel
Ice Spirit Goblin Gang Mirror Battle Ram Guards
Guards
Ice Spirit Zap Goblin Barrel

Defense Synergies 3 7

Ice Spirit
Zap Goblin Gang Minions Guards
Zap
Ice Spirit Mirror Minions Goblin Gang Guards
Minions
Ice Spirit Zap
Goblin Gang
Ice Spirit Zap Mirror Guards
Battle Ram
Mirror
Zap Goblin Gang
Goblin Barrel
Guards
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Minions
Minions Goblin Gang Guards
Goblin Gang Zap Minions Guards
Minions Ice Spirit Zap Goblin Gang
Zap
Minions Goblin Gang
Goblin Gang Guards Ice Spirit
Minions Goblin Gang Guards Zap
Minions Zap Goblin Gang
Ice Spirit Zap Minions Goblin Gang Guards
Ice Spirit Zap Minions Goblin Gang Guards
Goblin Gang
Ice Spirit Zap Goblin Gang
Minions Goblin Gang
Ice Spirit Zap Minions Goblin Gang Guards
Zap Ice Spirit Minions Guards
Goblin Gang Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap
Zap Goblin Gang
Goblin Gang Guards Ice Spirit Zap Minions
Goblin Gang Guards Zap
Goblin Gang Guards
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Guards Minions
Zap Ice Spirit Minions
Goblin Gang Guards
Minions Guards
Zap Guards
Goblin Gang Guards
Goblin Gang Guards Ice Spirit Zap Minions
Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Zap
Ice Spirit Zap Minions
Ice Spirit Zap
Zap
Minions Goblin Gang Guards
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap Ice Spirit
Zap
Zap
Zap
Zap
Zap Ice Spirit Minions Guards
Zap
Zap Ice Spirit
Zap Ice Spirit Minions Goblin Gang Guards
Zap
Goblin Gang
Zap
Zap
Zap Ice Spirit Minions Goblin Gang Guards
Zap
Zap

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